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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Also, I wouldn't thread the check_for_correct_button(); function and I'm pretty sure you can simplify it to do just one check for all the numbers. Maybe having the function like this causes problems and if you simplify it, it will work. Don't know.
I think it should be:
because you've just summed 1 to level.number_correct. But apart from it, daedra's script seems easier and won't cause you much problems.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yeah, it shouldn't be threaded. Really an array should be used here as the logic is the same up until the last trigger:
Just easier to look at.
Also what is the difference between threading and not threading? and how can you tell when to thread a function and when not to thread a function.
Also what is the difference between threading and not threading? and how can you tell when to thread a function and when not to thread a function.
Just tried it on Solo, and its doing the same thing it was doing on co-op. Activating the button twice instead of only once
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I don't see how that's possible unless your hitting the use button twice. What happens if you print the current trigger, like this:
? What is level.number<number>?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well good news, it works on solo again. Will try it on coop later and see how it does, and will let you know what happens
Edit: Nope, it is still activating the buttons twice on coop
What is activate_buttons() thread or called on or from?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
It sounds like where ever the function is called from is being called per player. Does it do it three times if there are three players?
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Its being called on the level.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I assume in mapname.gsc or zombiemode? Not in a loop or anything called on each player or anything like that? Does it do it 3 times for 3 player?