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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
because sometimes a Dog runs away.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Another option I contemplated was to set up trigger multiples outside and below the map, and script it so when the dogs walked off, they would trigger it, which would kill them. Still not the right way, but maybe a fail safe I guess.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Thx, MakeCents that works fine!
On the issue of the dog running out of the map, I read about something called "dog clips" in _zombiemode_dogs.gsc. If I had to guess they stop the dogs from using traversals which is what causes them to glitch out and run through walls. I have never tested this, but I plan on looking into it more soon. I will report back with what I find.
On the issue of the dog running out of the map, I read about something called "dog clips" in _zombiemode_dogs.gsc. If I had to guess they stop the dogs from using traversals which is what causes them to glitch out and run through walls. I have never tested this, but I plan on looking into it more soon. I will report back with what I find.