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Bug prevention respawn zombie button

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Created 9 years ago
by vinnyz500
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Hey, going to release my spongebob map and i dont think ill be able to update it within a timely manner *give or take a month* so im looking for a super simple script

basically i need there to be a button in the map that respawns all zombies, kinda like a nuke but not killing them. This is mainly for bug prevention if they get stuck somewhere, ive seen it happen on every map and i havent seen it happen on mine but it is bound to happen honestly. So i just need a simple button that can be placed, and clicked maybe once or twice a round that kills and respawns every zombie on the map. I really appreciate it, and if nobody gets back to it ill just release it without it lol thanks again :)
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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There should be no reason to have to do this. I have a script that tracks a zombies life in orbit, turns them into runners eventually, and watches their bad paths. I could tweak it and share if it is a big issue. But for now, all you do get an array of zombies, iterate that array, check each if it is a dog, if you have dogs, if not then add one to total zombie count and then dodamage to it, it's health plus 666. For limited use you'll have to add a check to a level var, based on time, it in your ruins think function in zombiemode
Last Edit: June 06, 2016, 12:25:02 am by MakeCents
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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World at War has a built-in spawn fail-safe(see _zombiemode.gsc's round_spawn_failsafe() function) . You don't need any buttons to respawn the zombie wave.


The only reason zombies will get stuck like what I think your describing is because of bad pathing. World at War can sometimes mark a path as good even though it isn't.




 
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