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another scrpit runtime error : potential infinite loop

HOT
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Created 12 years ago
by RamboBadass
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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anyone?!?!?
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When does it occur? Any specific event?

- Phil.
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Im almost positive only during gun fire ... any gun
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Im almost positive only during gun fire ... any gun

mmm, have you been messing around with any script related to the weapons or perks? o.o
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only the bo perks bam updated ...


Edit : Yap1l I think it has something to do with the gibs  .........
Last Edit: March 17, 2014, 11:58:07 pm by rambobada555555
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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looks like your passing a 0 to a random() or randomint() function. which is something thats given me infinite loop problems before
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looks like your passing a 0 to a random() or randomint() function. which is something thats given me infinite loop problems before

were did you end up finding the problem me and dualvII are getting to the point of its from gibs ... but I don't know a damn thing about scripts
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in your character script maybe

anything like this?

self.num_bodies = 9;
self.bodie = randomint(self.num_bodies);

make sure whats in the random function is defined
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the character script from the bo perk update you did or one in raw somewhere?

   self.num_bodies = 2;
   self.bodie = randomint(self.num_bodies);
   //self.bodie = 2;

that was in the script from the perk update with the zombie models

Last Edit: March 18, 2014, 02:52:19 am by rambobada555555
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uncheck from mod..

character/char_ger_honorguard_zombies
character/char_ger_honorguard2_zombies

xmodelalias/char_ger_honorgd_bodyzalias
xmodelalias/char_ger_honorgd_zombieheadalias

does the error persist?
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Giggity.
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that was the first thing me and dualVII tried .... we are thinking its something to do with gibs ... because it happens a lot with grenades, and the raygun and sometimes with the guns give the error
also in the console it shows @13226 after the runtime error
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have you recently tried to replace the voices with Vurruckt voices?
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nope only thing that was recent was the bo perks and guns and just map stuff haven't done any scripts in weeks
im uploading a pic on the console now


Post Merge: March 18, 2014, 03:16:38 am

Last Edit: March 18, 2014, 03:16:39 am by rambobada555555
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my setup for the scientist

Code Snippet
Plaintext
	self.torsoDmg1 = "bo1_c_zom_pent_lab_body_g_upclean";
self.torsoDmg2 = "bo1_c_zom_pent_lab_body_g_rarmoff";
self.torsoDmg3 = "bo1_c_zom_pent_lab_body_g_larmoff";
self.torsoDmg4 = "bo1_c_zom_pent_lab_body_g_rarmoff";
self.torsoDmg5 = "char_ger_honorgd_body1_g_behead";
self.legDmg1 = "bo1_c_zom_pent_lab_body_g_lowclean";
self.legDmg2 = "bo1_c_zom_pent_lab_body_g_rlegoff";
self.legDmg3 = "bo1_c_zom_pent_lab_body_g_llegoff";
self.legDmg4 = "bo1_c_zom_pent_lab_body_g_legsoff";

is everything here precached?

Code Snippet
Plaintext
self.torsoDmg5 = "char_ger_honorgd_body1_g_behead";
in particular
Last Edit: March 18, 2014, 03:20:49 am by jei9363
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Giggity.
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I honestly don't know were to find that, can I send the map to you

can I Skype you real fast
or teamspeak

 
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