If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
just adding a ai and setting his "team" to the players team would do it i believe
i think its "allied" or "allies" or something vs "axis"
in waw for example, merely need to place a "ally" actor ( they would not attack you, would attack enemies, but beyond that behavior youd need to do some work )
Last Edit: December 06, 2015, 08:56:02 am by Harry Bo21
just adding a ai and setting his "team" to the players team would do it i believe
i think its "allied" or "allies" or something vs "axis"
in waw for example, merely need to place a "ally" actor ( they would not attack you, would attack enemies, but beyond that behavior youd need to do some work )
I've never added any AI before, what exactly do I have to do to get them to spawn in? I can do the extra work.
I've never added any AI before, what exactly do I have to do to get them to spawn in? I can do the extra work.
hmm... i guess that might be harder on bo1
i wonder if maybe this could work
grab a zombie spawner
spawn something from it
set gibbed to true to stop them being "gibable"
change their model
( would need to make sure find_flesh is disabled, id need to check scripts for that tho, dont know off hand )
change his team
move him
I would hope thats all required
You could also try this to resolve what i put earlier
set a variable on the spawner like "spawner.is_ally = true"
and in the zombie_init() part in zombiemode_spawner.gsc, have it check for that variable, if it is defined and is true, then skip loading the zombie logic entirely ( could set the team, model and move him here too actually )
Otherwise maybe you can create a spawner point in script? Mot sure how you would tho
Last Edit: December 06, 2015, 09:11:43 am by Harry Bo21
Calling stalingradSpawn() using structs won't do anything.
AFAIK, there are only two ways you *might* be able to spawn the AI via script that i know of: fake AI or use an existing spawner, change its team, model, guns, etc and move him to wherever you want him.
Edit: the ai that the spawner spawns, not the spawner itself.
Last Edit: December 07, 2015, 01:41:08 am by daedra descent