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1600 sound assets

HOT
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Created 12 years ago
by jei9363
0 Members and 1 Guest are viewing this topic.
6,435 views
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Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
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Zombie Colossus
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Mapper
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363








Code Snippet
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// Fonts
font,fonts/bigFont
font,fonts/boldFont
font,fonts/consoleFont
font,fonts/extraBigFont
font,fonts/normalfont
font,fonts/objectiveFont
font,fonts/smallFont
// End Fonts
include,zombiemode
// UGX Mod menu
material,ugx_loadscreen_user
material,ugx_main_menu_user
stringtable,mp/ugxm.csv
stringtable,mp/ugxm_rewards.csv
stringtable,mp/ugxm_tier1.csv
menufile,ui/ingame.txt
menufile,ui/briefing.menu
menufile,ui/main.menu
menufile,ui/options_game_pc.menu
menufile,ui/choices_setup_common.menu
menufile,ui/hud.menu
menufile,ui/objective_info.menu
menufile,ui/xboxlive_lobby.menu
menufile,ui/playerlist.inc
menufile,ui/pc_joinchoosegamemode.menu
menufile,ui/challenges.menu
menufile,ui/joinserver.inc
menufile,ui/playerprofile.menu
menufile,ui_mp/manage_friends.menu
menufile,ui/ugxm_back.inc
menufile,ui/options_new_pc.menu
menufile,ui_mp/leftside_options_ugx.inc
menufile,ui/options_graphics_pc.menu
menufile,ui_mp/options_voice.menu
menufile,ui_mp/options_multi.menu
menufile,ui_mp/leftside_controls_ugx.inc
menufile,ui/options_look_pc.menu
menufile,ui/options_move_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/options_misc_pc.menu
menufile,ui/options_coop_pc.menu
menufile,ui_mp/mods.menu
menufile,ui/pc_gamesetup_coop.menu
menufile,ui/blurredbg.inc
menufile,ui/blurredbg_findgame.inc
menufile,ui/blurredbg_online.inc
localize,ugxm
menufile,ui/scriptmenus/ugxm_vote_host.menu
menufile,ui/scriptmenus/ugxm_vote_players.menu
//Stock things
// Zombie Mode Stuff
//include,zombiemode
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc



Last Edit: April 01, 2014, 12:12:45 am by jei9363
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[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
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If Java had true garbage collection, most programs would delete themselves upon execution.
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treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
  • How many sounds would you estimate you have added to your map?
  • How many of those are 2d? 3d? Have you set any to streamed?


Setting your 2d sounds to streamed will stop them from being counted as a loaded sound.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 16 June 2013
Last active: 4 years ago
Posts
1,005
Respect
Forum Rank
Zombie Colossus
Primary Group
Mapper
My Groups
More
My Contact & Social Links
More
×
jei9363's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Mapper Has released one or more maps to the UGX-Mods community.
jei9363's Contact & Social Linksjayingardiajei9363jei9363
0. I started trying to apply the ugx_mod to the tutorial map.

also



Spoiler: click to open...
Code Snippet
Plaintext
loaded_sound,sfx/weapon/paintball/paintball_fire.wav
loaded_sound,sfx/weapon/paintball/paintball_imp/paintball_imp_00.wav
loaded_sound,sfx/weapon/paintball/paintball_imp/paintball_imp_01.wav
loaded_sound,sfx/weapon/paintball/paintball_imp/paintball_imp_02.wav
loaded_sound,sfx/weapon/paintball/paintball_imp/paintball_imp_03.wav
loaded_sound,sfx/weapon/pistols/nambu/fire/wpn_nambu_mn.wav
loaded_sound,sfx/weapon/pistols/nambu/fire/wpn_nambu_st_act.wav
loaded_sound,sfx/weapon/pistols/nambu/fire/wpn_nambu_st_f.wav
loaded_sound,sfx/weapon/pistols/nambu/fire/wpn_nambu_st_t.wav
loaded_sound,sfx/weapon/pistols/nambu/foley/nambu_mag_in.wav
loaded_sound,sfx/weapon/pistols/nambu/foley/nambu_mag_out.wav
loaded_sound,sfx/weapon/pistols/nambu/foley/nambu_slide_forward.wav
loaded_sound,sfx/weapon/pistols/p38/fire/wpn_p38_mn.wav
loaded_sound,sfx/weapon/pistols/p38/fire/wpn_p38_st_act.wav
loaded_sound,sfx/weapon/pistols/p38/fire/wpn_p38_st_f.wav
loaded_sound,sfx/weapon/pistols/p38/fire/wpn_p38_st_sur.wav
loaded_sound,sfx/weapon/pistols/p38/foley/gr_p38_futz.wav
loaded_sound,sfx/weapon/pistols/p38/foley/gr_p38_mag_in.wav
loaded_sound,sfx/weapon/pistols/p38/foley/gr_p38_mag_out.wav
loaded_sound,sfx/weapon/pistols/p38/foley/gr_p38_slide.wav
loaded_sound,sfx/weapon/pistols/tt33/fire/wpn_tt33_mn.wav
loaded_sound,sfx/weapon/pistols/tt33/fire/wpn_tt33_st_act.wav
loaded_sound,sfx/weapon/pistols/tt33/fire/wpn_tt33_st_f.wav
loaded_sound,sfx/weapon/pistols/tt33/fire/wpn_tt33_st_r.wav
loaded_sound,sfx/weapon/pistols/tt33/fire/wpn_tt33_st_sur.wav
loaded_sound,sfx/weapon/pistols/tt33/foley/gr_tt33_futz.wav
loaded_sound,sfx/weapon/pistols/tt33/foley/gr_tt33_mag_in.wav
loaded_sound,sfx/weapon/pistols/tt33/foley/gr_tt33_mag_out.wav
loaded_sound,sfx/weapon/pistols/tt33/foley/gr_tt33_slide.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_00.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_01.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_02.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_03.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_04.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_05.wav
loaded_sound,sfx/weapon/projectile/mortar/w_impact/w_impact_06.wav
loaded_sound,sfx/weapon/projectile/mortar/w_splash/w_splash_00.wav
loaded_sound,sfx/weapon/projectile/mortar/w_splash/w_splash_06.wav

loaded_sound,sfx/weapon/rifle/arisaka/fire/wpn_arisaka_mn.wav
loaded_sound,sfx/weapon/rifle/arisaka/fire/wpn_arisaka_mn_act.wav
loaded_sound,sfx/weapon/rifle/arisaka/fire/wpn_arisaka_st_act_b.wav
loaded_sound,sfx/weapon/rifle/arisaka/fire/wpn_arisaka_st_f.wav
loaded_sound,sfx/weapon/rifle/arisaka/foley/arisaka_bolt_back.wav
loaded_sound,sfx/weapon/rifle/arisaka/foley/arisaka_bolt_down.wav
loaded_sound,sfx/weapon/rifle/arisaka/foley/arisaka_bolt_front.wav
loaded_sound,sfx/weapon/rifle/arisaka/foley/arisaka_bolt_up.wav
loaded_sound,sfx/weapon/rifle/arisaka/foley/arisaka_clip_in.wav
loaded_sound,sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_act.wav
loaded_sound,sfx/weapon/rifle/arisaka_snp/fire/wpn_arisaka_snp_st_f.wav
loaded_sound,sfx/weapon/rifle/bar/fire/act/act_00.wav
loaded_sound,sfx/weapon/rifle/bar/fire/act/act_01.wav
loaded_sound,sfx/weapon/rifle/bar/fire/act/act_02.wav
loaded_sound,sfx/weapon/rifle/bar/fire/mono/mono_00.wav
loaded_sound,sfx/weapon/rifle/bar/fire/mono/mono_01.wav
loaded_sound,sfx/weapon/rifle/bar/fire/mono/mono_02.wav
loaded_sound,sfx/weapon/rifle/bar/fire/mono/mono_03.wav
loaded_sound,sfx/weapon/rifle/bar/fire/mono/mono_04.wav
loaded_sound,sfx/weapon/rifle/bar/fire/wpn_bar_st_act.wav
loaded_sound,sfx/weapon/rifle/bar/fire/wpn_bar_st_f.wav
loaded_sound,sfx/weapon/rifle/bar/foley/bar_charge.wav
loaded_sound,sfx/weapon/rifle/bar/foley/bar_mag_in.wav
loaded_sound,sfx/weapon/rifle/bar/foley/bar_mag_out.wav
loaded_sound,sfx/weapon/rifle/bar/foley/bar_tap.wav
loaded_sound,sfx/weapon/rifle/fg42/fire/wpn_fg42_st_act.wav
loaded_sound,sfx/weapon/rifle/fg42/fire/wpn_fg42_st_f.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42_futz.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42_mag_in.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42_mag_out.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42_pull.wav
loaded_sound,sfx/weapon/rifle/fg42/foley/gr_fg42_release.wav
loaded_sound,sfx/weapon/rifle/fg42/wpn_fg42_mn.wav
loaded_sound,sfx/weapon/rifle/fg42/wpn_fg42_mn_act.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_act.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_mn_sup.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_act.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_f.wav
loaded_sound,sfx/weapon/rifle/gewehr43/fire/wpn_g43_st_sup.wav
loaded_sound,sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_contact.wav
loaded_sound,sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_in.wav
loaded_sound,sfx/weapon/rifle/gewehr43/foley/gr_g43_mag_out.wav
loaded_sound,sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_back.wav
loaded_sound,sfx/weapon/rifle/gewehr43/foley/gr_g43_slide_forward.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/act/act_00.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/mono/mono_00.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/mono/mono_01.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/mono/mono_02.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/mono/mono_03.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_act.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_f.wav
loaded_sound,sfx/weapon/rifle/kar_98/fire/wpn_kar98_st_r.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_back.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_forward.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/gr_kar98_bolt_up.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_eject.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/gr_kar98_clip_land.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/round_in/round_in_00.wav
loaded_sound,sfx/weapon/rifle/kar_98/foley/round_in/round_in_01.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/act/wpn_carbine_act_mn_00.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/mono/wpn_m1carbine_mn_00.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/ring/car_m_left.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/ring/car_m_right.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_act.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/fire/wpn_m1carbine_st_f.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_charge.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_futz.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_in.wav
loaded_sound,sfx/weapon/rifle/m1_carbine/foley/gr_m1carbine_mag_out.wav
loaded_sound,sfx/weapon/rifle/m1gar/fire/new/wpn_m1garand_st_act_c.wav
loaded_sound,sfx/weapon/rifle/m1gar/fire/new/wpn_m1garand_st_f.wav
loaded_sound,sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn.wav
loaded_sound,sfx/weapon/rifle/m1gar/fire/wpn_m1garand_mn_action.wav
loaded_sound,sfx/weapon/rifle/m1gar/foley/m1gar_breech_close.wav
loaded_sound,sfx/weapon/rifle/m1gar/foley/m1gar_clip_in.wav
loaded_sound,sfx/weapon/rifle/m1gar/foley/m1gar_clip_out.wav
loaded_sound,sfx/weapon/rifle/m1gar/foley/m1gar_pull_slide.wav
loaded_sound,sfx/weapon/rifle/m1gar/foley/wpn_m1garand_clip.wav
loaded_sound,sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_act.wav
loaded_sound,sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_f.wav
loaded_sound,sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_r.wav
loaded_sound,sfx/weapon/rifle/mosin_nagant/fire/wpn_mosin_st_sur.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/act/act_00.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/act/act_01.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/act/act_02.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/act/act_03.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/act/act_04.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/wpn_mp44_mn.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/wpn_mp44_st_act.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/wpn_mp44_st_f.wav
loaded_sound,sfx/weapon/rifle/mp44/fire/wpn_mp44_st_r.wav
loaded_sound,sfx/weapon/rifle/mp44/foley/gr_mp44.wav
loaded_sound,sfx/weapon/rifle/mp44/foley/gr_mp44_charge.wav
loaded_sound,sfx/weapon/rifle/mp44/foley/gr_mp44_futz.wav
loaded_sound,sfx/weapon/rifle/mp44/foley/gr_mp44_mag_in.wav
loaded_sound,sfx/weapon/rifle/mp44/foley/gr_mp44_mag_out.wav
loaded_sound,sfx/weapon/rifle/snpr_ring/snpr_mauser/snpr_mauser_00.wav
loaded_sound,sfx/weapon/rifle/snpr_ring/snpr_mauser/snpr_mauser_01.wav
loaded_sound,sfx/weapon/rifle/snpr_ring/snpr_mauser/snpr_mauser_02.wav
loaded_sound,sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav
loaded_sound,sfx/weapon/rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav
loaded_sound,sfx/weapon/rifle/spring_snp/fire/wpn_spring_snp_st_f.wav
loaded_sound,sfx/weapon/rifle/springfield/fire/wpn_springfield_mn.wav
loaded_sound,sfx/weapon/rifle/springfield/fire/wpn_springfield_mn_act.wav
loaded_sound,sfx/weapon/rifle/springfield/fire/wpn_springfield_st_act.wav
loaded_sound,sfx/weapon/rifle/springfield/fire/wpn_springfield_st_f.wav
loaded_sound,sfx/weapon/rifle/svt40/fire/ring/svt_left_mn.wav
loaded_sound,sfx/weapon/rifle/svt40/fire/ring/svt_right_mn.wav
loaded_sound,sfx/weapon/rpg/bazooka/foley/bazooka_down.wav
loaded_sound,sfx/weapon/rpg/bazooka/foley/bazooka_ground.wav
loaded_sound,sfx/weapon/rpg/bazooka/foley/bazooka_start.wav
loaded_sound,sfx/weapon/rpg/bazooka/foley/bazooka_tap.wav
loaded_sound,sfx/weapon/rpg/bazooka/foley/bazooka_up.wav
loaded_sound,sfx/weapon/rpg/panzershreck/front/front_00.wav
loaded_sound,sfx/weapon/rpg/panzershreck/front/front_01.wav
loaded_sound,sfx/weapon/rpg/panzershreck/wpn_pnzr_mn_00.wav
loaded_sound,sfx/weapon/rpg/panzershreck/wpn_pnzr_st_act_00.wav
loaded_sound,sfx/weapon/rpg/panzershreck/wpn_pnzr_st_r_00.wav
loaded_sound,sfx/weapon/rpg/panzershreck/wpn_pnzr_sur_00.wav
loaded_sound,sfx/weapon/rpg/rocket/rocket_00.wav
loaded_sound,sfx/weapon/rpg/rocket/rocket_01.wav
loaded_sound,sfx/weapon/smg/mp40/fire/act/act_00.wav
loaded_sound,sfx/weapon/smg/mp40/fire/act/act_01.wav
loaded_sound,sfx/weapon/smg/mp40/fire/act/act_02.wav
loaded_sound,sfx/weapon/smg/mp40/fire/act/act_03.wav
loaded_sound,sfx/weapon/smg/mp40/fire/act/act_04.wav
loaded_sound,sfx/weapon/smg/mp40/fire/mono/mono_00.wav
loaded_sound,sfx/weapon/smg/mp40/fire/wpn_mp40_st_act.wav
loaded_sound,sfx/weapon/smg/mp40/fire/wpn_mp40_st_f.wav
loaded_sound,sfx/weapon/smg/mp40/foley/gr_mp40_charge.wav
loaded_sound,sfx/weapon/smg/mp40/foley/gr_mp40_mag_in.wav
loaded_sound,sfx/weapon/smg/mp40/foley/gr_mp40_mag_out.wav
loaded_sound,sfx/weapon/smg/ppsh/fire/act/act_00.wav
loaded_sound,sfx/weapon/smg/ppsh/fire/act/act_01.wav

loaded_sound,sfx/weapon/smg/thompson/fire/act/act_00.wav
loaded_sound,sfx/weapon/smg/thompson/fire/wpn_thompson_mn.wav
loaded_sound,sfx/weapon/smg/thompson/fire/wpn_thompson_st_act.wav
loaded_sound,sfx/weapon/smg/thompson/fire/wpn_thompson_st_f.wav
loaded_sound,sfx/weapon/smg/thompson/fire/wpn_thompson_st_sil.wav
loaded_sound,sfx/weapon/smg/thompson/foley/gr_thompson_charge.wav
loaded_sound,sfx/weapon/smg/thompson/foley/gr_thompson_mag_in.wav
loaded_sound,sfx/weapon/smg/thompson/foley/gr_thompson_mag_out.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_m_sup.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_mn.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_mn_act.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_st_act.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_st_f.wav
loaded_sound,sfx/weapon/smg/type100/fire/wpn_type100_st_sup.wav
loaded_sound,sfx/weapon/smg/type100/foley/type100_charge.wav
loaded_sound,sfx/weapon/smg/type100/foley/type100_mag_in.wav
loaded_sound,sfx/weapon/smg/type100/foley/type100_mag_out.wav
loaded_sound,sfx/weapon/smg/type100/foley/type100_tap.wav
loaded_sound,sfx/weapon/special/bouncing_betty/bb_plant.wav
loaded_sound,sfx/weapon/special/bouncing_betty/bbtrigger.wav
loaded_sound,sfx/weapon/special/flame_thrower/foley/flame_front.wav
loaded_sound,sfx/weapon/special/flame_thrower/foley/flame_rear.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flm_cooldown.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flm_cooldown_mn.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flm_ignite.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flm_ignite_mn.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flmthwr_mn_flame.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flmthwr_st_flame.wav
loaded_sound,sfx/weapon/special/flame_thrower/wpn_flmthwr_st_r.wav
loaded_sound,sfx/weapon/special/molotov/molotov_explode_00.wav
loaded_sound,sfx/weapon/special/molotov/molotov_light_00.wav
loaded_sound,sfx/weapon/special/molotov/molotov_throw_00.wav
loaded_sound,sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_dist.wav
loaded_sound,sfx/weapon/special/ptrs/fire/wpn_ptrs_mn_shot.wav
loaded_sound,sfx/weapon/special/ptrs/fire/wpn_ptrs_st_act.wav
loaded_sound,sfx/weapon/special/ptrs/fire/wpn_ptrs_st_shot.wav
loaded_sound,sfx/weapon/special/ptrs/foley/gr_ptrs_clip_in.wav
loaded_sound,sfx/weapon/special/ptrs/foley/gr_ptrs_close.wav
loaded_sound,sfx/weapon/special/ptrs/foley/gr_ptrs_open.wav
loaded_sound,sfx/weapon/special/ptrs/foley/gr_ptrs_pull.wav
loaded_sound,sfx/weapon/special/ptrs/foley/gr_ptrs_release.wav
loaded_sound,sfx/weapon/special/satchel_charge/satchel_plant.wav
loaded_sound,sfx/weapon/tank/kingtiger/fire/wpn_kingtiger_mn.wav
loaded_sound,sfx/weapon/tank/ringoffs/wpn_panzeriv_mn_ringoff.wav
loaded_sound,sfx/weapon/tank/ringoffs/wpn_sherman_mn_ringoff.wav
loaded_sound,sfx/weapon/tank/ringoffs/wpn_sherman_st_f_ringoff.wav
loaded_sound,sfx/weapon/tank/ringoffs/wpn_tank_ringoff.wav
loaded_sound,sfx/weapon/tank/sherman/fire/wpn_sherman_mn.wav
loaded_sound,sfx/weapon/tank/sherman/fire/wpn_sherman_st_f.wav
loaded_sound,sfx/weapon/tank/tank_reload/foley/gr_tank.wav
loaded_sound,sfx/weapon/tank/tank_reload/gr_tank.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_00.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_01.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_02.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_03.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_04.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_05.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_06.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_07.wav
loaded_sound,sfx/weapon/tank/tankdist/tankdist_08.wav

loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_00.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_01.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_02.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_03.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_04.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_05.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_06.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_07.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_08.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_09.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_10.wav
loaded_sound,voiceovers/zombie/monkey/explo_vox/explo_vox_11.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_00.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_01.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_02.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_03.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_04.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_05.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_06.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_07.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_08.wav
loaded_sound,voiceovers/zombie/monkey/groan/groan_09.wav
loaded_sound,voiceovers/zombie/monkey/land/land_00.wav
loaded_sound,voiceovers/zombie/monkey/land/land_01.wav
loaded_sound,voiceovers/zombie/monkey/land/land_02.wav
loaded_sound,voiceovers/zombie/monkey/land/land_03.wav
loaded_sound,voiceovers/zombie/monkey/monkey_scream_vox_00.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_00.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_01.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_02.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_03.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_04.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_05.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_06.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_07.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_08.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_09.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_10.wav
loaded_sound,voiceovers/zombie/monkey/raise_vox/raise_vox_11.wav
loaded_sound,voiceovers/zombie/monkey/throw/throw_00.wav
loaded_sound,voiceovers/zombie/monkey/throw/throw_01.wav
loaded_sound,voiceovers/zombie/monkey/throw/throw_02.wav
loaded_sound,voiceovers/zombie/monkey/throw/throw_03.wav


Post Merge: April 01, 2014, 12:12:29 am
Last Edit: April 01, 2014, 12:12:29 am by jei9363
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I don't want to sort through your entire asset list. Just give me an estimate of how many alias lines you have added to your map that normally wouldn't be there, and tell me if any of them are 2d.
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I have created an entirely new map using the UGX script placer. So no new sounds have been added.
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I have created an entirely new map using the UGX script placer. So no new sounds have been added.
And what's your situation with weapons? Did you use our CSV that removes WaW weapons? If you are using a totally stock zone source folder with our csvs in there then you will not get this error if the process is done right.
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And what's your situation with weapons? Did you use our CSV that removes WaW weapons? If you are using a totally stock zone source folder with our csvs in there then you will not get this error if the process is done right.

my installation of WAW is as follows

steam installation.

patch modtools up to 1.4

apply ugx modttools patch

apply ugx standalone mod

so I should be using the correct files



Post Merge: April 01, 2014, 12:45:23 am
I am using the ugx versions of zombiemode.csv and dlc3.csv

"If you do not see five files in the list, you did something wrong."

I have 2
Last Edit: April 01, 2014, 12:45:23 am by jei9363
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"If you do not see five files in the list, you did something wrong."

I have 2
That's an issue in the tutorial, I apologize, two is correct.
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I find when WAW crashes and lists a bunch of sounds.. I can find those sounds in nazi_zombie_titanv3_ignore
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I find when WAW crashes and lists a bunch of sounds.. I can find those sounds in nazi_zombie_titanv3_ignore
And which sounds are those?
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thought I was 1 compile away, but got a 400fx limit after adding in the turret prefab

Post Merge: April 01, 2014, 09:08:21 pm
and now even removing my fx wont reverse it for some reason
Last Edit: April 01, 2014, 09:08:21 pm by jei9363
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thought I was 1 compile away, but got a 400fx limit after adding in the turret prefab

Post Merge: April 01, 2014, 09:08:21 pm
and now even removing my fx wont reverse it for some reason
go into your dlc3_code.gsc or somewhere else and comment out any loadFX lines for fx you dont want.
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yeah I did, I took out that and some of my FX I didnt find neccessary. Its uploading to mediafire now! get ready!
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i get the same error about 1600 sounds. >:( i know i installed everything correctly, and i changed the mapname_ignore.csv to my mapname. idk what i am doing wrong  :-\
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i get the same error about 1600 sounds. >:( i know i installed everything correctly, and i changed the mapname_ignore.csv to my mapname. idk what i am doing wrong  :-\
Make sure you have done everything here:
http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation#Exceeded_limit_of_1600_sounds.21
(Actually look, it just got updated)

 
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