Hi! been working on this for a while, and finally feel confident enough to release it (DM me with any and all bugs bc I am sure there are some). This script tutorial and prefab combo is bacically a drag and drop adaptation the teleporters from the map "five" albeit modified for general use with a few new changes and features. (Mostly on the zombies side.)
Instructions: 1) Drag the folders into your root directory. ------------------------------------------------- 2) Open useraliases.csv in share>raw>sound>aliases and add the following lines:
------------------------------------------------- 3) Open your mapname.gsc located in usermaps\"mapname"\scripts\zm and add: Add this to your mapname.gsc:
Underneath: #using scripts\zm\zm_usermap;
add: after:
then add:
At the end of the file.
-------------------------------------------------- 4) Open your maps zone file located in usermaps\"mapname"\zone_source and add these lines: -------------------------------------------------- 5) Add the prefabs to your map in map_source\_prefabs\orng: - static_tele_pad_base.map is an optional teleporter that only teleports to the static_tele_pad.map group (unless specified otherwise). (Can be more than one.) - static_tele_pad.map is an optional teleporter for the static_tele_pad_base.map group to go to (unless specified otherwise). (Can be more than one.) - tele_pad.map is the teleporter and final position after teleporting. Use as many as you like. - zombie_tele_point.map is where the zombie will end up after following the player through the portal. This is optional and use as many as you like. (picks the closest to the player.) -------------------------------------------------- 6) Compile your map as per usual and you are done! -------------------------------------------------- EXTRAS) There are a couple of options in the teleporter.gsc script (located in share\raw\scripts\orng)
Spoiler: click to open...
You can also change the fx and add sounds to be something a little less ghetto xD.
I joined in 2013 it seems. I was just a kid when I made this account. I have always liked picking things apart and seeing how they work (even if I couldn't figure it out xD). WaW was the first game I knew had modding support. I had no idea what a script was or how to code. All I cared about was making a map. Slowly I came to realise you can only go so far with stock assets and community addons. I "released" a lot of "maps" in that time. Never anything remotely good, however. I kind of got in a bad place for a while after that. All is good now and I am really getting into scripting again so I'll be around. Off the top of my head, I don't like you can't change your name on the site.
I need help with a script I am writing for playing a sound when a specific gun is out of ammo. The script gives no errors but The sound does not play. Any help would be appreciated. ;)
4. add images, material_properties, materials, sound, xanim, xmodel, and xmodelparts folders to raw folder
5. copy _zombiemode_weapons and dlc3_code gsc files from raw\maps to mods\*MAPNAME*\maps (if not already added)
6. edit _zombiemode_weapons, press ctrl+f and search for 7. copy the lines from the file included and paste them above the line 8. edit dlc3_code, press ctrl+f and search for 9. copy the lines from the file included and paste them above the line 10. add the lines from "copy to mod.csv" to mod.csv
I figured it out. I had asset manager open, and for some reason it messed up the anims. Oh well all is well again! Double Post Merge: December 14, 2016, 10:18:18 pmso to fix just close the asset mangaer before building the mod!
I am trying to add a custom gun from scratch. It is the NES Zapper just so you know. The problem is that the anims i create look very nice in maya but in game they look like this:
Anyways, I am following rollonmath42's tut as well as tom's. I'm not sure what i am doing wrong. Any help would be appreciated! Thanks.
I need help changing the facing of the picture. I can't seem to figure out how to change the angles. I have tried with UGX Easy FX and the Script way. The script way didn't move at all and the only way I got the UGX was to move was to change the "move realitive to" option in effects editor. Any help would be appreciated.