Oh yeah in black ops insta kill it would actually define the damage MOD, where as in WaW the damage mod is set to unknown for the extra insta kill damage so the points always end up being 50, and for some reason they decide to double the insta kill points so that is why you only see +100 for insta kill kills. I'll look into this real quick.
Ok found the answer. In _zombiemode_spawner.gsc under zombie_damage() and zombie_damage_ads() functions, replace
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self thread maps\_zombiemode_powerups::check_for_instakill( player );
Mine actually makes the game think you need 130 points for a melee by actually telling the game the MeansOfDeath and hit location, just like a normal damage. This is the BO1 script BTW, so it should work. But I would still like someone to test it before I make a tutorial out of it.
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Odd. Rather than creating the proposed effect, Insta-Kill now seems to simply purge the zombies' head leaving the zombie to linger for a few seconds before perishing on his own. While the head is off, there is no standard rapid succession of 10 points either.
Mine actually makes the game think you need 130 points for a melee by actually telling the game the MeansOfDeath and hit location, just like a normal damage. This is the BO1 script BTW, so it should work. But I would still like someone to test it before I make a tutorial out of it.
Oh yeah in black ops insta kill it would actually define the damage MOD, where as in WaW the damage mod is set to unknown for the extra insta kill damage so the points always end up being 50, and for some reason they decide to double the insta kill points so that is why you only see +100 for insta kill kills. I'll look into this real quick.
Ok found the answer. In _zombiemode_spawner.gsc under zombie_damage() and zombie_damage_ads() functions, replace
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self thread maps\_zombiemode_powerups::check_for_instakill( player );
Then in _zombiemode_utility.gsc, add this function in somewhere:
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remove_mod_from_methodofdeath( mod ) { modStrings = StrTok( mod, "_" ); modName = ""; for( i = 1; i < modStrings.size; i ++ ) { modName += modStrings[i]; } return modName; }
Then you should get the right amount of points for insta kill deaths. Can someone confirm this works so I can make it into a tutorial?
So you're saying this will make me get 130 points when knifing a zombie in instakill ? Testing now thou. Double Post Merge: April 19, 2016, 05:26:17 pmEdit : Tested Now and didn't work. did as you said and when i knife a zombie in instakill it just pop it's head and he keeps walking. knifed him again it killed him and give me 130 for a kill.
Last Edit: April 19, 2016, 05:27:47 pm by Tim Smith
So you're saying this will make me get 130 points when knifing a zombie in instakill ? Testing now thou. Double Post Merge: April 19, 2016, 05:26:17 pmEdit : Tested Now and didn't work. did as you said and when i knife a zombie in instakill it just pop it's head and he keeps walking. knifed him again it killed him and give me 130 for a kill.
Odd. Rather than creating the proposed effect, Insta-Kill now seems to simply purge the zombies' head leaving the zombie to linger for a few seconds before perishing on his own. While the head is off, there is no standard rapid succession of 10 points either.
Means the DoDamage is failing. Try taking out hit_location. This means that all kills will end up as 50 points unless you melee, then it will be 130. Idk if that will be a good solution though. It does give the 130 on melee but everything else will be just 50.
Well again it does do the melee points but since apparently WaW's DoDamage does not support hit_location argument which I didn't think it did anyways, now all other killing just gives 50 points on insta kill. So in terms of what you wanted, yes it is perfect. In terms of matching Black Ops, it is not perfect. Just saying.