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yaybeat's Groups
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Last post by yaybeat - 1 month ago
Hello, the download link is not working.
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SelfishZayuh's Groups
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Last post by SelfishZayuh - 1 month ago
Thank you for playing!
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HzRetro's Groups
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Last post by HzRetro - 1 month ago
Just like the BO1 weapon pack, this mod is very accurate. I've been playing and testing this for a few days and there are some things I'd like to point about.
 
On Der Einsendrache and Zetsubou no Shima I've tried many times but never got phd flopper from the Wunderfizz even though it was enabled. Was this intended not to be on these maps or is just a bug?
 
Could be possible for you to add a menu option to disable/change the Pap camos just like the BO1 pack? If yes, could I suggest some you could add? (and also for the BO1 pack in the future):
Add the ones that already exist in the BO1 pack;
Add the BO2 Victs Camo (the one from Tranzit, Die Rise and Buried);
Add Gold and Diamond camos;
 
The "Death Machine" powerup still uses the BO3 model, but tbh I think the classic from BO1 could fit in this mod better.
 
The "classic" Ray Gun is very cool but I think the sounds of firing and reloading are too loud.
 
I've seen you are adding support for more maps and still deciding the Wallbuys and stuff. I was thinking about how Origins could be with the mod, so here are my suggestions:
I tried to look at both BO2 and BO3 Wallbuys to match the best setup I can think right now.
 
Wallbuys:
 
RK5 = Kar98k
Sheiva = Gewehr 43
KRM-262 = Trench Gun
KN-44 = MP-40
Kuda = Thompson
L-CAR = M1 Carbine
Vesper = FG-42
ICR-1 = Absent (just like on BO2 there is no Wallbuy downstaris church unless you count "Semtex grenades")
HVK-30 = BAR
VMP = MP-40
Argus = Double-Barrelled Shotgun
M8A7 = Type 100 (Since on BO2 was the AK-74u, it fits better being a smg there)
MP-40 = Unchanged
STG-44 = Unchanged
M1927 = STG-44 (just like on BO2)
 
Shovel Pickups:
 
M1911
Gewehr 43
Trench Gun
Sawn-off double-barreled shotgun
Mosin Nagant (with scope)
M1 Garand
WAW grenades
 
Golden Shovel Pickups:
 
STG-44
MP-40
Trip-Mines (since bouncing betties are not in the pack yet)
 
115 Headshots Reward (Weapons with Pack-a-Punch):
 
Browning M1919
PPSh-41
STG-44
MP-40
 
(I almost forgot):
The Maxis Drone EE you can get the MG08/15 with Pap could be replaced with the MG-42.
 
I think that's it for now.
Thank you for making these incredible mods and making BO3 even better than it already is.
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777TONES's Groups
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Last post by 777TONES - 1 month ago
Oh no okay, I will fix that right now. Thank you!
 
Edit: updated and fixed!
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Last post by marinescdude - 1 month ago
It actually does work, however it's not currently possible to load the saved settings because I haven't figured out how to set up the lobby UI - again an issue with the implementations that do exist not being publicly available so I'm at a loss how to do it myself. You can actually see for yourself with gcpeinhardt's T6Mod that anything saved using "Save Config. Feature" in my mod appears in that mod's gamemode selection

Clarification: the mod options are not saved using this feature and because T6Mod's source code has not been publicly released yet I wouldn't exactly know how this problem has been solved. However not long after discovering this fact trawling through the Mod Tools Discord server I did see a mention of reusing the multiplayer GametypeSettings (unfortunately for gcpeinhardt at the time, no clues on how to make custom ones) so maybe not all hope is lost yet. Will still need to get the UI set-up working for the Setup Game/Choose Gamemode screen which won't be a pretty job.
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sssdall02's Groups
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Last post by sssdall02 - 1 month ago
Hello,  in the meteorite area next to the half destroyed building there is a car if you go to close you will fall from the map. Otherwise a pretty fun map.
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gympie6's Groups
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Last post by gympie6 - 1 month ago

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someguywhoplays's Contact & Social Links
Last post by someguywhoplays - 1 month ago
 

 
What you see here is what you get—well, you also get the Bowie Knife, Speed Cola, and the Pack A Punch. This is a small survival map with 2 traps that you can use to cut the map in half, they even give powerups, how nice of them. You only have one life to deal with the fast spawning hoards, so good luck, and try to get a Ray Gun, ASAP.
 
Download
https://drive.google.com/file/d/1WYiDrDd9pU9RNI-kvBAb1SGKnEUzU0xb/view?usp=drivesdk
:D1
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Bachir's Groups
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Last post by Bachir - 1 month ago
beat the challenges
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Dev Der Riese Style's Contact & Social Links
Last post by Dev Der Riese Style - 1 month ago
 You missed something essential, I know how to add effects on the map, everything is like that for me, but when zombies walk, they don't have an electricity effect around them how on your main screenshot
That's a bone tag in the zombie model...
I think you should follow a 'how to add fx' tutorial and try this again.

Double Post Merge: May 23, 2025, 02:00:25 pm
I made a mistake, I forgot to add fx,env/electrical/fx_elec_player_sm to my csv, after I added it, it appeared!
 
That's a bone tag in the zombie model...
I think you should follow a 'how to add fx' tutorial and try this again.

Double Post Merge: May 23, 2025, 02:00:51 pm
I made a mistake, I forgot to add fx,env/electrical/fx_elec_player_sm to my csv, after I added it, it appeared!
 
That's a bone tag in the zombie model...
I think you should follow a 'how to add fx' tutorial and try this again.
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