UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dev Der Riese Style


 
 
 
I struggled with this for a long time, and finally, I got it to work. I’ll share and help with the installation of the stone barrier from the "Night of the Living Dead" map "Veryukt." FOR BO1
 
Note: Even though everything looks as it should and the visual effects are correct, they are still taken from the wooden barrier. I might figure this out in the future and update the guide with the stone effect. 
 
If you use this on your map, please credit me. Thanks in advance.
 
 
1)add in raw-soundaliases-zones-zombie_mapname.all.CSV
Code Snippet
Plaintext
#ROCK_BARRIER
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_00.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_01.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_02.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_03.wav,0,zmb_common,all
break_stone,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.wav,evt_3d,,,event,100,100,100,400,25000,30000,log3,log1,allon,rdefault,4,priority,5,reject,0,0,0,100,100,0,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,event,no,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.xm4,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.mp3,0,raw\sound\wawzmb\sfx\levels\zombie\stone\stone_break\stone_break_04.wav,0,zmb_common,all


 
2)Put the files in your mod folder, in the "maps" folder(_zombiemode_blockers.gsc and _zombiemode_spawner.gsc)

3)in your mapname.gsc find init_sounds()
below add-
Code Snippet
Plaintext
maps\_zombiemode_utility::add_sound( "break_stone", "break_stone" );


 
 

4)all that remains is to get and place the prefab on the map.

 
www.mediafire.com

 
2 weeks ago
 
How to make the effect flicker, blink? let's say the effect of a light bulb - fx_zombie_light_glow_green
I know how to make the light source blink, but I don't know how to make the effect blink
1 month ago
please help me, make a video how to do such a thing, I am powerless, and many whom I asked cannot help, I have no idea how to do it correctly
I tried to turn the side between two straight brushes but it does not get up exactly on the cells

2 months ago
I don't think this is right,  head will burst as well)
 
Instructions
Step 1: Copy these files from raw/maps/ to mods/your_mod_name/maps/
 -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 2: In _zombiemode_spawner.gsc, find delayed_zombie_eye_glow() and replace with:
 
Code Snippet
Plaintext
delayed_zombie_eye_glow()
{
    wait 1.5;
    self zombie_eye_glow();
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Step 3: In _zombiemode.gsc, find if(!spawned_dog) and replace with:
 
Code Snippet
Plaintext
if(!spawned_dog)
        {
            ai = spawn_zombie(spawn_point);
            if(IsDefined(ai))
            {
                ai hide();
                ai.ignoreme = true;
                ai thread magic_bullet_shield();
                spawnPos = spawn_point.origin - (50, 0, 0);
                ai ForceTeleport(spawnPos, ai.angles);
                Playfx(level._effect["lightning_dog_spawn"], spawn_point.origin);
                playsoundatposition("pre_spawn", spawn_point.origin);
                wait(1.5);
                playsoundatposition("bolt", spawn_point.origin);
                Earthquake(0.5, 0.75, spawn_point.origin, 1000);
                PlayRumbleOnPosition("explosion_generic", spawn_point.origin);
                playsoundatposition("spawn", spawn_point.origin);
                wait(0.1);
                ai show();
                ai stop_magic_bullet_shield();
                ai.ignoreme = false;
                level.zombie_total--;
                ai thread round_spawn_failsafe();
                count++;
            }
        }

2 months ago
How can I find you in discord?
 
I see. I'll try to make one. I can't promise it though.
2 months ago
is it possible to make a light bulb light up after opening the door?and is it possible to change the color of the light bulb?so that not only the green and red ones would burn
2 months ago
hi, is it possible to make the power switch appear in different places every time when playing a new game on the map?
2 months ago
https://www.ugx-mods.com/forum/scripting/11/custom-script-issues/18958/ How can I contact you in discord friend?I have questions about this scenario


Double Post Merge: December 07, 2024, 08:37:12 am
How can I contact you in discord friend?I have questions about this scenario https://www.ugx-mods.com/forum/scripting/11/custom-script-issues/18958/
 
Wherever you are I hope you know you are a freaking god, adding weapons into waw at times was tedious depending on what you wanted to put in(especially early on). Now no human will ever have that problem.
2 months ago
which discord server?where can I find the link?
 
Here's the link to learn how to use it: UGX Easy-FX
Feel free to join the UGX Discord if you need any help. Everyone is there to assist you.
2 months ago
how do I use it?what do I need to do in the files?
You could try changing this effect color in the FX editor to a yellow:
Code Snippet
Plaintext
fx_zombie_light_glow_green
fx_zombie_light_glow_red

Or you can simply download the attachment below.



Double Post Merge: December 06, 2024, 01:38:43 pm
Also, I need the yellow light bulb file here.
You could try changing this effect color in the FX editor to a yellow:
Code Snippet
Plaintext
fx_zombie_light_glow_green
fx_zombie_light_glow_red

Or you can simply download the attachment below.

2 months ago
Is there anyone who knows and can help?
I tried to search in the fx and gsc files, "cod5_factory map" for something related to the yellow light bulb, but I did not find it, I am very bad at this, tell me, help me how to do this too, I already have the der riese trap with all its functions, but I do not know how make the light bulbs yellow

2 months ago
tell me how to make such a straight bevel with elements?creating a prefab and rotating it does not help
the brush angle is not included in the cell, ctrl+g does not help


3 months ago
No, it's the same, and as far as I know, it only works on terrine
 
Press ctrl+f and there in the options press the one that says "lmap" while you have the texture selected, hopefully that will solve it.

Double Post Merge: October 21, 2024, 02:07:42 pm
I solved the problem, there are two textures missing in the image folder
4 months ago
Can someone help?how to make a scenario so that after the first player enters the zone, the platform (prefab from script_bruch) rises, let's say with a perk, how to do this?
4 months ago
Please tell me what's the matter?why is the material like this?if he called "berlin_trim_concrete_beige", settings creatart,vision,skybox, exactly like on der riese, I don't understand why  material so

4 months ago
Loading ...