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Contact Support - Help Center Get help on the UGX Discord. Join it now!Pretty sure it's in the multiplayer anyway
not right actually, it can still be dumped with lime when you don't have the dlc
The weapon has to be loaded to support your potentially dlc owning co-op partners using it in the same match as you
Just a random fact there lol, I actually dumped it prior to buying the dlc
Ray Gun Mark 2? The gun i believe is in Origins and DLC 3 is not required for it.
AN-94 and Galil... oh wait... Origins only then MG08/15 and Scar-H.
Your just missing the ; at the end of each of these lines:
Edit: also, you only need to do one suit. I gave 4 possibly different suits in prefabs, and I can see how that could be confusing, but you can copy just the suit0 prefab 3 more times and don't need to do anything to suits 1, 2, or 3 unless your adding more types of suits.
So spacesuit, suit0, if you make another suit type like the gas mask guy, suit1, another type like halo, suit2 and so on. Then copy the prefabs as many times as you like.
In this case:
Alright, I should be able to tonight. Its probably a simple fix though if you just post what you added in the script or maybe how its being called or something like that. Syntax errors are pretty easy. And the new script doesn't work any differently really, just listing vars horizontally in a call to a function instead of vertically populated the array.
What Scobalula said.
And I can also send you a new script if you want, where I modified how you setup the viewmodels and hud, which may be easier. Now its just one line per type of suit instead of multiple, and I added functions that get called when you put the suit on, and tweaked some things.
SWAP SUITSscript and prefabs, no models
This script allows you to add suits/player models you can grab off the wall, and take them off or swap them around. This does not come with models, or go over how to get viewmodels, or other models into your map, or how to rig player models. The body model used must be rigged for the player. The script has options to set view models and alternative huds per suit.
Included is instructions, script, and 4 different suit prefabs, with the player zombie models used as placeholders.
If you want to give a suit a feature, you can check player.suit var for the suit the player has on. For example, before doing damage to the player, add if(player.suit!="suit0") .... meaning this would only continue if they didn't have that suit on. Hit me up with any questions.
Add Black Ops 3 or Advanced Warfare weapons, if you can. That would be great.
Also cool map cant wait for release
I'm impressed by this, love something akin to Moon, will be keeping my eye on this, man just imagine the stuff we could do with BO3 mods. However I know the Wave Gun is not yours but do you know if it fixes the big issue of the dead floating bodies blocking you and subsequently getting you killed? It seems to be like this for most maps that have it implemented.