UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Weird Glitch While trying to Add Anims to BO2 Weapons

HOT
broken avatar :(
Created 10 years ago
by BioAftermath
0 Members and 1 Guest are viewing this topic.
7,193 views
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
http://www.youtube.com/watch?v=sx8NlB6fyXU&feature=youtube_gdata_player

I am using Tom_BMX's tools on Maya 2012. This glitch will happen with every animation I use from any game, and I need help fixing it.
broken avatar :(
  • n123q45
  • Deleted Member
×
broken avatar :(
n123q45
This user is deleted :(
the viewhands seem to be of a diffrent cod, you have to use one from waw or cod4
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
the viewhands seem to be of a diffrent cod, you have to use one from waw or cod4
If I use those, I get an even worse effect, as the gun doesn't move into the position it usually does when it's connected to the rig, and then my Maya glitches out. Besides, the viewhands I was using are supposed to work.

http://www.youtube.com/watch?v=jP-g5D-hBek&feature=youtube_gdata_player

Double Post Merge: August 26, 2014, 12:14:02 am
It happens to every weapon :(
 
Last Edit: August 26, 2014, 12:14:02 am by BioAftermath
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
Signature
Overrun
Lockdown
Overrun (Black Ops Mod)
Snowglobe
Leviathan
Abandoned School
Ski Resort
Leviathan Redux
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
Looks as though you have "use bones" checked when importing the anim.
Make sure you don't have that checked.
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
Looks as though you have "use bones" checked when importing the anim.
Make sure you don't have that checked.
Where can I uncheck that? I'm a noob :\
broken avatar :(
  • n123q45
  • Deleted Member
×
broken avatar :(
n123q45
This user is deleted :(
If I use those, I get an even worse effect, as the gun doesn't move into the position it usually does when it's connected to the rig, and then my Maya glitches out. Besides, the viewhands I was using are supposed to work.

http://www.youtube.com/watch?v=jP-g5D-hBek&feature=youtube_gdata_player

Double Post Merge: August 26, 2014, 12:14:02 am
It happens to every weapon :(
 (Image removed from quote.)
use the ones i sent u
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
use the ones i sent u
That didn't work :(
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
Where can I uncheck that? I'm a noob :\
Actually I have it backwards, make sure that this is checked since it says (!Use Bones) where ! = not in programming language

First before importing the anim you have to go into the settings for importing and check them:


Then make sure your settings are setup like this


Basically you want that unchecked when doing character anims and checked when doing weapon anims or other stuff.
broken avatar :(
  • n123q45
  • Deleted Member
×
broken avatar :(
n123q45
This user is deleted :(
also make sure the gun is binded
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
Actually I have it backwards, make sure that this is checked since it says (!Use Bones) where ! = not in programming language

First before importing the anim you have to go into the settings for importing and check them:
(Image removed from quote.)

Then make sure your settings are setup like this
(Image removed from quote.)

Basically you want that unchecked when doing character anims and checked when doing weapon anims or other stuff.
I copied everything correctly (except for 'Name Clash Options' since that doesn't exist on Maya 2012), but it was the same thing, the gun was out of the hand. And the gun was binded.
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
I copied everything correctly (except for 'Name Clash Options' since that doesn't exist on Maya 2012), but it was the same thing, the gun was out of the hand. And the gun was binded.
Did you join the weapon to the rig using Tom's tool?
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
Did you join the weapon to the rig using Tom's tool?
Yes.
broken avatar :(
×
broken avatar :(
RadihaX
Location: caCanada
Date Registered: 2 September 2012
Last active: 3 years ago
Posts
978
Respect
Forum Rank
The Decider
Primary Group
Community Mapper Elite
My Groups
More
My Contact & Social Links
More
×
JBird632's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
JBird632's Contact & Social LinksJBird632JBird632JBird632JBird632JBird632Mapper
Don't know what to tell ya man, if you binded the weapon to its rig, attached it to the viewarms using tom's tool and had the correct import settings then it should work.
broken avatar :(
×
broken avatar :(
Location: usNew York
Date Registered: 8 July 2013
Last active: 2 years ago
Posts
213
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
I like cheese.
×
BioAftermath's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BioAftermath's Contact & Social LinksErneldBioAftermath
Don't know what to tell ya man, if you binded the weapon to its rig, attached it to the viewarms using tom's tool and had the correct import settings then it should work.
GODDAMN IT.
broken avatar :(
×
broken avatar :(
Remington R5
Location: gbBarnsley
Date Registered: 18 January 2015
Last active: 3 years ago
Posts
742
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
paypal.me/RT275
Signature
paypal.me/RT275
×
Rorke's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Rorke's Contact & Social Linkshickle.meddowsandrewshaworiginal_rorkewormnation
GODDAMN IT.
did you bind the viewhands? then save it as a seperate mb file and re-open the mb file in maya an try it that way?
Last Edit: August 26, 2014, 06:09:04 am by Rorke

 
Loading ...