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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
the viewhands seem to be of a diffrent cod, you have to use one from waw or cod4
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
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Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Looks as though you have "use bones" checked when importing the anim.
Make sure you don't have that checked.
If I use those, I get an even worse effect, as the gun doesn't move into the position it usually does when it's connected to the rig, and then my Maya glitches out. Besides, the viewhands I was using are supposed to work.
http://www.youtube.com/watch?v=jP-g5D-hBek&feature=youtube_gdata_player
Double Post Merge: August 26, 2014, 12:14:02 am
It happens to every weapon
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Where can I uncheck that? I'm a noob
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Actually I have it backwards, make sure that this is checked since it says (!Use Bones) where ! = not in programming language
First before importing the anim you have to go into the settings for importing and check them:
(Image removed from quote.)
Then make sure your settings are setup like this
(Image removed from quote.)
Basically you want that unchecked when doing character anims and checked when doing weapon anims or other stuff.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I copied everything correctly (except for 'Name Clash Options' since that doesn't exist on Maya 2012), but it was the same thing, the gun was out of the hand. And the gun was binded.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Did you join the weapon to the rig using Tom's tool?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Don't know what to tell ya man, if you binded the weapon to its rig, attached it to the viewarms using tom's tool and had the correct import settings then it should work.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
GODDAMN IT.