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Weird Glitch While trying to Add Anims to BO2 Weapons

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Created 11 years ago
by BioAftermath
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did you bind the viewhands? then save it as a seperate mb file and re-open the mb file in maya an try it that way?
The view hands were already binded.
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As I saw in the image with the Remington New Model Army, the gun wasn't binden to the tag_weapon joint using tom-bmx' tool. This happens to me when i import the weapon into the viewhands scene. What i usually do, is open the binded viewhands and drag the binded weaponfile (.ma or .mb) onto your viewhands. If you use the "join weapon to rig" button it should connect the gun to the right joint and the animations will be loaded succesful!

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As I saw in the image with the Remington New Model Army, the gun wasn't binden to the tag_weapon joint using tom-bmx' tool. This happens to me when i import the weapon into the viewhands scene. What i usually do, is open the binded viewhands and drag the binded weaponfile (.ma or .mb) onto your viewhands. If you use the "join weapon to rig" button it should connect the gun to the right joint and the animations will be loaded succesful!

Lukkie1998
So, I open the binded viewhands and then I also open the bind (mel) file for the weapon too? And then the binded weapon? Because what you're describing is what I am doing, and it's not working.
Last Edit: August 26, 2014, 03:30:18 pm by BioAftermath
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So, I open the binded viewhands and then I also open the bind (mel) file for the weapon too? And then the binded weapon? Because what you're describing is what I am doing, and it's not working.
No, open up your weapon.ma (or .mb), drag the bind file on it and save it. Close Maya.

Open the viewhands, drag the bind file onto the viewhands, let it bind (can take some time) and save the viewhands.

Then drag the weapon.ma/weapon.mb ontop of the scene with the weaponfile. Then press "join weapon to rig" and it should work.

If the gun moved down, save the file again under a different name (so the original won't get overwritten).

Lukkie1998
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No, open up your weapon.ma (or .mb), drag the bind file on it and save it. Close Maya.

Open the viewhands, drag the bind file onto the viewhands, let it bind (can take some time) and save the viewhands.

Then drag the weapon.ma/weapon.mb ontop of the scene with the weaponfile. Then press "join weapon to rig" and it should work.

If the gun moved down, save the file again under a different name (so the original won't get overwritten).

Lukkie1998
I did exactly that, that's the issue. I can try again, if you have a pair of viewhands WITH a bind file that wasn't binded yet.

Double Post Merge: August 28, 2014, 04:31:25 pm
Is there anyone who can help me? I really need to get the weapons and animations into a map :/
Last Edit: August 28, 2014, 04:31:25 pm by BioAftermath
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lol I had the same problem, think I remember fixing it by updating the xanim importer tools or something, update the tools from toms sight, make sure they are the newest ones

 
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