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Adding BO2 Weapons And Questions

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Created 11 years ago
by BioAftermath
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I have the Black Ops 2 models and animations and Maya 2012. I have all of Tom_BMX's tools in Maya (like connecting the weapon to the rig with a single click) and I want to know how to put all of the models and anims together so I can add it into a map. Can someone please direct me to a video, forum, page, ancient archive or whatever to help me accomplish this.
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Last Edit: August 22, 2014, 10:23:05 pm by thezombiekilla6
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this shows how to convert model and tanims in maya as well as converting it in assest manager
Thank you, hopefully I can make it though the whole video. Also, I know that you can't use fx from the Ray Gun Mark II, which I wish I could use, as well as the fx from the Ray Gun (After Buried). Is there a way to port fx and adjust it to fit the fx engine of WaW?
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  • steviewonder87
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Thank you, hopefully I can make it though the whole video. Also, I know that you can't use fx from the Ray Gun Mark II, which I wish I could use, as well as the fx from the Ray Gun (After Buried). Is there a way to port fx and adjust it to fit the fx engine of WaW?

No. BO1 this is (somewhat) possible, BO2 it is not possible at all. You have to make your own.
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  • n123q45
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No. BO1 this is (somewhat) possible, BO2 it is not possible at all. You have to make your own.
it is possible, but you have to make it yourself and it only works for image based fx
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it is possible, but you have to make it yourself and it only works for image based fx
Well. If only I knew what that meant, or how to do it. Has anyone already made fx like the Ray Gun Mark II? Or would it be hard for me to make it myself, exactly how it was in BO2? (This question also applies to the Ray Gun and the Acid Gat)
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Well. If only I knew what that meant, or how to do it. Has anyone already made fx like the Ray Gun Mark II? Or would it be hard for me to make it myself, exactly how it was in BO2? (This question also applies to the Ray Gun and the Acid Gat)
editing/making fx its really hard(that might be why theres not a single tutorial on all google lol). your best options are to
1.get someone to send you the raygun fx (the one that mostly everyone who has the raygunmk2 uses, exept for the ones who use stock raygun fx)
2. learn to make it yourself
3. dont do anything
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editing/making fx its really hard(that might be why theres not a single tutorial on all google lol). your best options are to
1.get someone to send you the raygun fx (the one that mostly everyone who has the raygunmk2 uses, exept for the ones who use stock raygun fx)
2. learn to make it yourself
3. dont do anything
I have Black Ops 2, and I exported all of the models and animations myself. How can I export it and "Make it myself"?
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I have Black Ops 2, and I exported all of the models and animations myself. How can I export it and "Make it myself"?
read past replys, its imposible to export fx from bo2, and to make it yourself youll have to learn yourself. thats why i said it was hard.
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it is hard and frankly, not worth it
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it is hard and frankly, not worth it
Then how can I get a good FX for the Ray Gun (after Buried), Ray Gun Mark II, and the Acid Gat?
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  • steviewonder87
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I think we're going round in circles here coz N1 keeps confusing you  ::) If you want acid gat, mk2, etc. fx you need to make them yourself in EffectsEd, end of story close thread.  :)

 
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