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Messages - Ping998


The download no longer seems to work :/.

Would've really liked to use these!
5 years ago
Hey for some reason the fx and sounds don't work for me?

Any suggestions for a fix? :)
6 years ago
Anything to add variety, sounds to me like that blue zombie from the ZCT mod :gusta:

Exactly what I was thinking. They've returned... :alone:
6 years ago
Map has been updated after what could be considered an eternity lol! I've made some progress I hope you'll all like to see :)
6 years ago
Code Snippet
#using scripts/zm/zm_claymore;

Pretty sure that's the line it's talking about. Are you sure the / is the right way? (Should it be \ ?)

Let me know if this helps!
7 years ago

Double Post Merge: August 09, 2017, 12:16:40 pm
there is an invisible clip, players and zombies can go up, its not the stairs

Ok then, do you have all your filters checked?

It could also be a terrain patch that's accidentally outstretched from the wall.

Hope this helps! :)
7 years ago
Hello i have a glitched clip on radiant!

(Image removed from quote.)

(Image removed from quote.)

Anyone know how to delete this "invisible clip"?

Sorry for bad english, i hope you understand

No offense, but those steps are WAY too steep, the zombies are probably having a hard time calculating a path up the stairs. To fix this you could extend the stairs but shorten each ones height OR you could get a clip ramp (basically put a clip over all of the stairs in a sort of "ramp" so it's smooth for the zombies). Hope this helps!
7 years ago
Updated this! What do you all think of the new setting?
7 years ago
I don't know why it didn't work but looks like with imgur it does!

It's ok lol, it just allows people to see the images on the actual post! Looks good btw!
7 years ago
Please put the direct link to the images in the IMG tags.
7 years ago
(Early radiant screenshot):

[WIP] Treasure Island (V0.5)
A BO3 custom zombie map by Ping998

Progress Trackers:
Map Layout

Hey guys! It's me, Ping again and I've been working really hard on making a brand new map for Black Ops 3!

If you remember my map "Discovery Island" from February 2015 (I know, over 2 years ago wtf?) you'll know it was a decent map gameplay-wise and the community was pretty happy with it. However, looking back on it now I see that the map was, as you might say, lacking 99% of detail. At the time of course, I was really proud of it and given it was my 3rd (proper) map release, I was happy for it. But nowadays, with Black Ops 3, this must be fixed.

Original Discovery Island:

I am now currently developing a sequel - which will still utilise the Discovery Island theme - called "Treasure Island". Treasure Island was the first name given to the island when Disney opened it back in 1974, I thought this would be an excellent chance of re-branding the zombie map I created to show a different perspective into this mysterious abandoned island on Bay Lake.

I am also planning to include a small part of River Country as a temporary Pack-A-Punch area as it is also a place I've always wanted to implement into a zombie map!

Previous Updates:
Spoiler: click to open...
UPDATE #1 (15/06/17):
- Removed all ported assets in favour of stock ones
+ Altered box loadout
+ Changed theme to a sort-of "overcast evening"
+ Added Volumetric Lighting to all areas
+ Expanded map layout
+ Added ambient music
+ Added weather effect (wind blowing through trees)
+ Improved detail to all areas
UPDATE #2 (28/07/17):
+ Improved detail for all areas
+ Flow improvements
+ Expanded map layout

UPDATE #3 (01/01/18):
+ Expanded map layout (nearly doubled since last update!)
+ Flow improvements
+ Major detail enhancements
+ WaW weapons
+ BO3 DLC weapons
+ More BO3 stock weapons (e.g. fixed PPSH)
+ Custom perk/power-up shaders
+ Hellhound fog
+ Working perk lights
+ 3 switch power system (like in my classic maps!)

Here are some pictures of my work so far (in-game) (as of 01/01/18):[/size][/color]

This will be my 3rd BO3 release! Since my first release, I have learned so much about the community/mapping as a whole and as a result, this map will be my most detailed and expansive experience yet!

Planned/Implemented Features:
| Custom round sounds ✓
| Custom ambient music ✓
| Custom perk/power-up shaders ✓
| Verruckt runners later on (Let's be honest, BO3 zombies by default is too easy) ✓
| Hellhound fog ✓
| Revive,Jugg,Speed,Double,Mule,Deadshot,Staminup and Widow's Wine perks ✓
| BO3 DLC weapons ✓
| WaW weapons ✓
| Standard BO3 weapons ✓
| 3 switch power system (like in my classic maps!) ✓
| Incorporating aspects of the real Island into the map (i.e. the dock) ✓
| Custom Hellhound round sounds ✓
| Hellhounds ✓
| Progressive-style zombie map ✓
| Volumetric Lighting ✓
| Ambient music ✓
| My best detailing to date ✓
| Flowing layout ✓
| Lots of FX/atmospheric enhancements
| Zombie Counter (Would it be better if I didn't implement this?)
| Zipline OR slip-slide (let me know which one you want to see!)
| Kino-style teleporter
| A custom perk? (Paranormal Potion perhaps? (if I can get it working)
| And much more!!

Hope you will all enjoy this one! Stay tuned and leave any suggestions down below!

Thank you,

Ping998, out.

7 years ago
Idk how tf to use this confusing ass site sorry

Click the image button, get the direct link to the image, put it in the IMG tags. Done.

7 years ago
Try using Monster Clips for ramps and blocking off sections. The zombies just need a bit of enticing lol
7 years ago
This is quite simple, create a trigger_multiple and add "end_game" as shown: (MAKE SURE AI_AXIS and NOTPLAYER are CHECKED AS WELL)

7 years ago
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