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Messages - galal mehrez

                          Sinkhole (T4M)

Sinkhole is a 4 room, close quarters, and chaotic map. The map contains custom guns like the scavenger and the thundergun, it contains the 4 original perks, with the addition of stamin up, PhD, and deadshot. Also contains packapunch, but some weapons can not be packed.

Some weapons have been customized, like the automatic Ray Gun MKII.

This map is my first one ever, so it isn't anything super fancy.


                                                                                                                              Raygun MKII - Harry BO21
                                                                                               Scavenger - Rorke
                                                                                                Thundergun - Rorke
                                                                                                 Famas, CZ75, perks, ect... - Rorke
                                                                                                Playtester - Chasr34
                                            Big thanks to Cristian_M for doing the scavenger coding and almost all map coding.
                                                                                                  The map would't be anywhere near as good without it or good at all...

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Double Post Merge: October 08, 2019, 05:23:53 am

A very minor set of errors in this map, but is in the process of being fixed, aside from that this version of the map is the final, only noticable error is the default weapon is available in the box (Famas didn't transition properly.)
 For some very weird reason I feel like I played this map before or at least something similar to it and I remember that it was a very old map
61 days ago
Thanks for playing, the bowie knife glitch is due to not loading in the game, i forgot to pre-cache the knife weapon into the map, so sometimes you can buy the knife and sometimes you won't, i'll fix this issue in the future, thanks for the feedback.

Double Post Merge: August 11, 2019, 12:59:23 am

well, you where in the right track, you just needed to patch the script files. wich is the "YOUR_MAPNAME_patch.file"
 Ok thanks alot
105 days ago
Yeah you should let him make a map with you he is like fear reaper, psh and other people like that
106 days ago
doesnt look bad but i suggest starting to add custom stuff cuz now with how everymap is custom your maps wont fair well against them
108 days ago
/map (or /devmap) boxmap
 oh yeah like that now that i am seeing my messege i am thinnking why the flip didnt i explain it better:facepalm2:
108 days ago
Downloaded and loaded up the map. Gives me default menu screen. When I click solo it asks what campaign mission I want to play. Nazi Zombies only has the 4 original maps. please fix.
 Type boxmap in cmd
111 days ago
Hi SirusLight and Tim Smith.

Thank you guys both for the feedback!

To answer SirusLight's question if you buy jugg you will get 150 extra health.
Primo Victoria gives you 100 extra health that works for 7.5 with a cooldown of 14 seconds after you got hit.

If you buy both the perks it will stack with each other to a maximum of 350 health. (You start with 100)
 Interesting that's like bo4 health plus jugg but with 2 hits with a cool down that's very good actually
123 days ago
From what I could find and do, it's a very fun map, I just can't find the key to power. I'll find it on youtube later. I find if funny I can't do that but I am able to accidentally stumble upon the 4000 point gun easter egg
 The key is inside the house on a table on a corner
123 days ago
Thanks for the feedback, i'll make sure i'll fix the dog round window glitches in the future. and what do you mean by prone and perks? didn't quite understand.
 Well you I opened your map's iwd file and gone to the zombiemode_perk file and changed some things to enable all the other perks that you hadn't and enabled crappy prone while the prone worked (the one that looks like the bo2 dolphin dive but..... Crappy) I didn't get any of the perks I enable I only got what you included on the map which is weird and isn't supposed to happen when you enable perks they should be in the map if there is a wonder fizz to get them I am not saying to fix this problem that the perks that you didn't include I just want to ask why that happened as you made maps before so I supposed you are experienced to know what I did wrong also don't worry I won't steal anything I don't know how to make maps and I literally do that with almost everymap I play cuz I hate perk limits and disabling perks and sometimes I find guns that are semi auto...........THAT WERE SUPPOSED TO BE FULL AUTO like for example I once found a map that had the haymaker semi auto which was stupid 😂 so I changed on the files into a full auto myself as it looked like the map maker isn't continuing it
124 days ago
Ah OK also bug report! This one is weird if you go close or to the window in the dog round I know it won't let you build cuz thats how supposed to work the problem is that after you finish the round you will still not be able to rebuild the window so its glitched out while you if you don't go to the window in the dog round and come back to it after the dog round you will be able to rebuild it like normal also if you put the turrent and pick it up and keept doing that I did that cuz I panicked from the zombies you won't be able to switch to other guns except if you pick up the turrent again that fixes it also you don't get a max ammo when you kill the last dog it's abit hard to explain but I hope you understand what I mean

Now what I am about to say isn't a bug and I am not saying you should fix it as they aren't supposed to be there anyways but I want you to tell me what I did wrong so I played around with the files of the map abit and changed the perk limit and put enabled the perks that you didn't enabled so I mead them 1 instead of 0 and I enabled crapy prone too while the prone thing worked I didn't get the perks I enabled in the file could you tell me what I did wrong plz cuz I don't even know how to make maps like that's the most I could do play around with the perks and change the fire mode of weapons from auto to semi or the other way around
124 days ago

No T4M Required!



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 a very good map also its abit hard the on high rounds but a very good map indeed also love the Baron Samedi perk its like whos who but alot more fun and alot safer
125 days ago
I'm sorry i'm posting this now, but i was scrolling through my files when i saw this map again, 'TheOneWindow' i was actually trying to fix it, and i occasionally focused my time on another thing and so i stopped. its not finished, there's no eastereggs ..well there's some mini-eastereggs there. i added a new zombie round it may be bugged, so be aware.
i took off those dam nova crawlers, it really bugged out the game. so enjoy, i may or may not finish the map, well let's see.

(Image removed from quote.)

Map Download [Mediafire]: ~ Thanks for Downloading! 😉

Size: 371mb

Requirements: Need the T4M file before playing.

Credits: ~ woudn't make this without them

Tom-BMX: Applications and Tools

HarryBo21 and his team: Perks


- All WaW Weapons and some Black Ops 1 Weapons
- Bo1, Bo2, and Bo3 Perks
- New Nuked round

- More Graphical Setting included ( can now change shadow and specular settings )

- FOV slider
lol was just playing the older verison of this map and i hate nova crawlers as well thank you for removing them like the only thing they were useful for was that there explosion would kill the zombies

Double Post Merge: August 09, 2019, 06:40:32 pm
Also is the free perk mini ee still there? Cuz I thrown alot of greneds outside of the window and didn't get it
125 days ago
Brah why is the haymaker semi auto? 
137 days ago
Did you try the Lan fix? 
191 days ago
#Blunt: Thanks a lot, mate!  Without your help, I would not have gotten it O0

#Galal:  There is no limit for the perks, you can buy the 8 available perks. The gameplay on SOLO can be a bit frustrating at first, but once you buy the first submachine gun and get Juggernaut, for example, it is easier to face the challenge.

The first thematic area (France) has a quite complex flow of zones. It is possible that in an only specific place the zombies need to cross a hidden corridor to connect with the areas in which the players are. I forced the zombies to die while crossing that long corridor, to make the gameplay more agile.

I have tried to avoid that the zones are too linear, especially at the beginning of the map, to offer several alternatives and routes to the players.

#fer2829: A million thanks! I really appreciate it. :)

#ocxmwys4mod: Thanks for playing my map!  I'm glad you like it ;)
ok also will you fix the quick revive bug its really annoying also will you move the zombie counter?
191 days ago


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