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Topics - daedra descent

http://www.bbc.com/news/uk-politics-32810887


http://www.huffingtonpost.com/entry/british-sterling-brexit_us_576cb0cbe4b0dbb1bbba224b



That actually just happened.  :o


TL;DR: The UK just voted to leave the EU, shocking the entire world. Global markets are in complete chaos as people jump to "safe" investments.

8 years ago
Java(via GoliathCore Library's Weapon class) based weapon tweaker for editing existing weapon file settings as well as inserting new settings.



Features:


-edit existing values
-add values via inserting a new row and giving each column appropriate data
-Create edited copies of existing weapon files(Great for making upgraded weapons!)

Images(WIP)







8 years ago


Jave library for creating a script placer or map deleter(eraser). The library also includes a majority of the JavaXT library pre-packaged inside so that the JavaXT library is no longer a dependency and allows easy expand-ability.

Download(2.0 Alpha B):
Code Snippet
Plaintext
https://drive.google.com/open?id=0B9gkff9FESbLYzZwME9CUGg4N1U


Classes(non-JavaXT)

ScriptPlacer
Mod
MapEraser

Imports(non-JavaXT)

import ScriptPlacer.ScriptPlacer;
import ScriptPlacer.Mod;
import MapEraser.MapEraser;

Requirements:

IDE(Netbeans recommened)
Java SDK V1.8.X.


Java and SDK bundle download: http://www.oracle.com/technetwork/articles/javase/jdk-netbeans-jsp-142931.html

Licensing

This library is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike license. A copy of the license can be found in the zip folder provided above. You can view the summary here: https://creativecommons.org/licenses/by-nc-sa/3.0/us/

By using the GoliathCoDCore you agree to the license's terms.
8 years ago
Java library files for creating a Call of Duty Script Placer and Map Deleter(Eraser). Using these libraries made by me, anyone can create their own Script Placer using my Java "ScriptPlacer" and "MapEraser" classes. These libraries will power the official Goliath CoD Utility application(Currently known as Goliath Script Placer).


Included Classes

ScriptPlacer
Mod
MapEraser

Images




Requirements

Java IDE(Netbeans recommended)
Java SDK V1.8.X
JavaXT(http://www.javaxt.com/)

Licensing

Probably CC Attribution-NonCommercial-ShareAlike.
8 years ago
Anyone else getting this?

8 years ago
I'm looking for the ZCT mod files(mod.ff and IWD). Does anyone have them?
8 years ago



The Goliath script placer is a versatile script placer that allows for custom made mod templates which are then copied into the user's World at War root directory. This tutorial will cover the limitations and creation of new Goliath Script Placer compatible mod templates.


Limitations


-It will ONLY open and change the template's name to the NEW map name if they have the following file types: .arena, .gsc, .csc, .csv. If there are any other file types that need to be added, please let me knowOnly files with ONE additional underscore attached to their name will be replaced, for example:

-<mapname>_patch.map
-<mapname>_fx.gsc
-<mapname>_amb.gsc

etc.


Creating a template


1. create a folder within mod_source and rename it to whatever you'd like to show up in the modList area. Any sub-folders within this folder will represent the World at War root directory.

2. Add any additional folders and files that corresponds to where you'd like to the files to be placed, for example:

<template_name> -> mods -> <template_name> -> maps -> <template_name>.gsc

3. Once done, open each file and replace ANY code that you'd like to be changed to the generated map's name to:

Code Snippet
Plaintext
Goliath_template

If done correctly, you should now have a new usable Goliath Script Placer mod template. At this point you can use it or package it up to share with others.
8 years ago
Can anyone with a CD version provide it? If you right click on the current directory location area you should be able to just copy it. For example, the STEAM version's directory looks like:


Code Snippet
Plaintext
C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Call of Duty World at War




8 years ago





The Goliath Script Placer is a Java-based script placer with a focus on versitility. Unlike other script placers, the Goliath Script Placer has the ability to add or remove custom made map templates.

The Goliath Script Placer requires Java 1.8.*. You can download or update java from: https://java.com/en/

Download(V1.0 stable):
Code Snippet
Plaintext
  [url]https://drive.google.com/open?id=0B9gkff9FESbLT24ybHl3b0k5OE0[/url] 


Download(V2.0 Alpha B):
Code Snippet
Plaintext
https://drive.google.com/open?id=0B9gkff9FESbLVGlkQURMbmJ0VjA

You can download the necessary mod_source files from here: http://ugx-mods.com/forum/index.php/topic,11230.msg124889/topicseen.html

To Install: Open and paste the contents of the Goliath Script Placer.zip file into a folder on your desktop.

To use: double click on the GoliathScriptPlacer.jar file.


Images V1.0




V2.0 Alpha






Licensing


This program is licensed under the Creative Commons(CC) BY-NC-ND license, which can be found in the provided ZIP file. By using the Goliath Script Placer, you agree to the license's terms.
8 years ago




mod_source files for generating a various styles map's scripts(DLC3, Prototype, etc) using the Goliath Script Placer.

Goliath Script Placer can be downloaded from: http://ugx-mods.com/forum/index.php/topic,11234.msg124888/topicseen.html

Download: https://drive.google.com/open?id=0B9gkff9FESbLazYtcldHd19WS28

To install: place the ZIP file's contents into the Goliath Script Placer's mod_source folder.


Credits:

-Treyarch
-MrHankey
-ZCT Team
8 years ago






Goliath Script Placer is an upcoming java based script placer with a focus on versatility. It will have the ability to generate scripts for custom made "mod_sources"(Not just zombies!!) which it will then copy to your WaW installation, making the creation and placement of new map/mod scripts easy!


While nothing is 100% locked in just yet, once V1.0 drops I'll be looking into adding other additional features such as easy mod customization(via a directory tree that lists possible files to be included, like the IWD list in launcher) and possibly support for multiple mod tool installs(directory may or may not have to be specified).





Current development roadmap:


Pre-release: Command Line Interface version for testing basic script placer functionality.


V1.0: First release w/ GUI. Any bug fixes, optimizations, or general tweaks from pre-release.


V1.1: Support for multiple mod tool installs(maybe?). Any Additional bug fixes/tweaks/optimizations.


V1.2: Support for easy mod customization(maybe?).





licensing: By downloading and using Goliath Script Placer you agree to any licensing that I might include with the script placer.
8 years ago
Just to bring to light a gem that I found while browsing the UGX Wiki.

TL;DR: UGX Mods is trying to claim ownership of user created content release on the forum(and other UGX sites) including the right to adapt, reproduce, redistribute, etc without user permission, meanwhile not allowing their own content to be adapted, reproduced, redistributed, etc. They also are claiming rights to share these rights with anyone they want as well as claiming ownership of Activision's property. Everything else is typical Terms of Service bullshit.

Wiki TOS Link: https://confluence.ugx-mods.com/display/UGXMODS/Terms+of+Service

ARCHIVED: http://archive.is/VhAAk

Quote
License to use our products and services
Unless otherwise stated, UGX-Mods and/or its licensors own the intellectual property rights published in our products and services, and materials used on http://ugx-mods.com. Subject to the license below, all these intellectual property rights are reserved.
You may view, download for caching purposes only, and print pages, files or other content from our products and services for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.
You must not:
republish material from our products and services in neither print nor digital media or documents (including republication on another website);
sell, rent or sub-license material from our products and services;
show any material from our products and services in public without permission, unless it is already public;
reproduce, duplicate, copy or otherwise exploit material from our products and services for a commercial purpose;
edit or otherwise modify any material from our products and services;
redistribute material from our products and services - except for content specifically and expressly made available for redistribution; or
republish or reproduce any part of our products and services through the use of iframes or screenscrapers.
Where content is specifically made available for redistribution, it may only be redistributed within your organization.

Quote
User content
In these terms and conditions, “your user content” means material (including without limitation text, images, audio material, video material and audio-visual material) that you submit to this website, for whatever purpose.
You grant to UGX-Mods a worldwide, irrevocable, non-exclusive, royalty-free license to use, reproduce, adapt, publish, translate and distribute your user content in any existing or future media. You also grant to UGX-Mods the right to sub-license these rights, and the right to bring an action for infringement of these rights. These rights do not apply to content which is already licensed under a third party such as Activision.
Your user content must not be illegal or unlawful, must not infringe any third party's legal rights, and must not be capable of giving rise to legal action whether against you or UGX-Mods or a third party (in each case under any applicable law).
You must not submit any user content to the website that is or has ever been the subject of any threatened or actual legal proceedings or other similar complaint.
UGX-Mods reserves the right to edit or remove any material submitted to this website, or stored on the servers owned by UGX-Mods, or hosted or published upon this website.
UGX-Mods' rights under these terms and conditions in relation to user content, UGX-Mods does not undertake to monitor the submission of such content to, or the publication of such content on, this website.

I don't know what's more funny: The fact they think they can claim ownership of other people's work or the blatant double standards.

8 years ago
As the title says, code tag is broken:

8 years ago
To disable dogs, open up your maps .gsc file from %gameroot%/mods/<mapname>/maps(You can open it directly via lunacher as well.). If you don't currently have it there, copy and paste the .gsc file from %gameroot%/raw/maps into the mods directory.

Next, find and change these two lines:

Code Snippet
Plaintext
	// Hell Hounds
level.DLC3.useHellHounds = true;

// Mixed Rounds
level.DLC3.useMixedRounds = true;

to:

Code Snippet
Plaintext
	// Hell Hounds
level.DLC3.useHellHounds = false;

// Mixed Rounds
level.DLC3.useMixedRounds = false;

Save the file and close. Compile the map. Dogs should now be disabled.



If that doesn't work, you may have to make a small one time edit to a script called dlc3_code.gsc. If it isn't already, copy dlc3_code.gsc as you did the your map's .gsc file and find this line here:

Code Snippet
Plaintext
		level.dogs_enabled = true;

and replace it with:

Code Snippet
Plaintext
		level.dogs_enabled = false;

Done. Now the dogs should be disabled. If you like, you can paste the edited file back to your raw/maps folder so that you won'd need to include the same file in each map for the dog disable variable to work.


9 years ago
Does anyone know of any?
9 years ago
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