Sub base

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Created 1111 days ago
by jswanson3d
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Remaking Sub Base from MW2. It's still in its blockin stage as I just started this last night and am new to mapping. It plays fine with bots but will need to play with real people at some point before it gets polish passes.

I've scaled some areas up a little bit, mostly vertically to compensate for the Black Ops 3 movement since right now you can boost jump onto almost any building. I plan on rounding some corners to allow for smooth wallrunning, as well as blocking some areas off so the traversal doesn't get too out of control. I'm also thinking of raising the height of the buildings to make it impossible to boost up without having to wall run. Let me know what you think!



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Oh god, I completely forgot about Sub Base! One of my favorite maps back in MW2 days. Are you going with accurate remake or with different theme and small bit of changes here and there?
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Oh god, I completely forgot about Sub Base! One of my favorite maps back in MW2 days. Are you going with accurate remake or with different theme and small bit of changes here and there?

Yeah man that's why I chose this map. It played well, especially in SnD, and was generally liked but it wasn't a fan fav, so it's kind of an unexpected remake.

As for the theme, I'm keeping it mainly the same as in it's still going to be a sub base, but it'll be more in the dead of winter at dawn, so they sky will have stars, some clouds, and some nice warm colors in the distance to contrast the cool colors of the metal/snow on the map. I'm also going to be lighting it mainly with incandescent lighting to add more warm/cool contrast and will be modelling some custom hero assets since that's what I do at my job anyways.

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Yeah man that's why I chose this map. It played well, especially in SnD, and was generally liked but it wasn't a fan fav, so it's kind of an unexpected remake.

As for the theme, I'm keeping it mainly the same as in it's still going to be a sub base, but it'll be more in the dead of winter at dawn, so they sky will have stars, some clouds, and some nice warm colors in the distance to contrast the cool colors of the metal/snow on the map. I'm also going to be lighting it mainly with incandescent lighting to add more warm/cool contrast and will be modelling some custom hero assets since that's what I do at my job anyways.

Sweet, sounds good, really like the ideas you have so far. Keep it up!
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I LOVE YOU. Sub Base is one of my favourite maps of all-time and miss playing on it. Thank you so much.
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Quick update on the map. Blockin is still in progress since the movement of BO3 really changes how the original map is played, so I've had to change the scale of some areas and will be adding more railings on rooftops to control how much g-sliding is allowed.


Playtest with bots:



These areas are still WIPs, especially the outside, but the map is playable overall.

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Quick update on the map. Blockin is still in progress since the movement of BO3 really changes how the original map is played, so I've had to change the scale of some areas and will be adding more railings on rooftops to control how much g-sliding is allowed.


Playtest with bots:

(Content removed from quote.)

These areas are still WIPs, especially the outside, but the map is playable overall.

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Looks sexy  ;)
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Very nice map and translated well for BO3, kudos on the great work!
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is this dead ?
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Hey yeah this is dead, sorry. When deleting and reinstalling bo3, I didn't realize it would delete all the stuff in the mod folder, which is where my .map files were. I lost all of the data and won't be remaking it.
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Bad news that.. It sounded and looked like one to look forward to.
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thank you for your reply jswanson3d

 

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