Remaking Sub Base from MW2. It's still in its blockin stage as I just started this last night and am new to mapping. It plays fine with bots but will need to play with real people at some point before it gets polish passes.
I've scaled some areas up a little bit, mostly vertically to compensate for the Black Ops 3 movement since right now you can boost jump onto almost any building. I plan on rounding some corners to allow for smooth wallrunning, as well as blocking some areas off so the traversal doesn't get too out of control. I'm also thinking of raising the height of the buildings to make it impossible to boost up without having to wall run. Let me know what you think!
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