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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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The Doctor
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damn, beacause in my map i want use the normal box :(

yeah i can see people running into issues with v1.1 with the new box not being so easy to place as its vertical
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yeah i can see people running into issues with v1.1 with the new box not being so easy to place as its vertical
If you have problems placing a vertical box then the room isnt even tall enough to support zombie ai movement.
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If you have problems placing a vertical box then the room isnt even tall enough to support zombie ai movement.
yeah but there will be a option for the mappers if they want the normal box :)
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yeah but there will be a option for the mappers if they want the normal box :)
The code has been heavily modified and if I were to add the old code back into the mi it would cause the code to become a major mess. I'm not going to do this, sorry.
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you going to replace the old raygun with the new? (buried raygun)
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you going to replace the old raygun with the new? (buried raygun)
We are considering it but nothing is confirmed or promised yet.
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We are considering it but nothing is confirmed or promised yet.
because i was triying to find a model, when i see this:



:treyarch:
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because i was triying to find a model, when i see this:

(Image removed from quote.)

:treyarch:
Yeah haha, idiots. Saje saved the model to his hard drive last week in case we end up wanting it and Treyarch pulls it out ;)
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yeah i heard they only removed from the box, but everything about the weapon is still their like assets, i really hope you guys add it, seems a lot of people want it, which is understandable as its 100 times better than the WaW one, i know theirs weapon limits, but this mod is epic and so is the gun and i think it deserves a place in the mod
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because i was triying to find a model, when i see this:

{image removed}

:treyarch:
Ray Gun Mark II in UGX Mod 1.1? My life is completed.  :D
BTW I saw a guy on TMG who made Ray Gun Mark III as his answer to the Mark II. It had some elements from galil.
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Ray Gun Mark II in UGX Mod 1.1? My life is completed.  :D
BTW I saw a guy on TMG who made Ray Gun Mark III as his answer to the Mark II. It had some elements from galil.

its not confirmed, yeah i saw TMG attempt, pretty poor tbh prefer mark 2

Post Merge: July 27, 2013, 10:08:01 pm
If you have problems placing a vertical box then the room isnt even tall enough to support zombie ai movement.

i was thinking of zebba farms first box spawn...
Last Edit: July 27, 2013, 10:08:01 pm by timelordalex
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I sorta agree with you guys with the new box, but i still think it is pretty badass! Also do you think you will add the blundergat? It shouldn't be too hard right? Basically a massive shotgun , the animations may be tricky though.... Anyway keep up the great work guys :D
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i was thinking of zebba farms first box spawn...
If chaos wanted to upgrade it to 1.1 then it would be some more work than normal.
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Halting remaining progress on my map until this releases. Really excited. Excellent work UGX, this mod looks incredible.

 
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