You are using bamskater's BO1 perks, right? I'd suggest reporting the issues to him (although I think he already knows about Flopper). Or wait for UGX Mod 1.1 which I think will provide built-in support for these perks.
i know the fix of the mule kick but it took too much work to do it.
but for get it working you need this files:
When i got to over round 20 then the zombies one-hit me with juggernog. Pls Fix this when it is a bug.
Sorry for my bad English
Post a picture of your water terrain patch from Radiant - I want to see the vertices. It's likely that you actually have the directions turned on some of your vertices - CoDMapper has a video on this
CoDRadiant: Water Tutorial HD
Link seemed to me broken aswell, a look at it per directlink and it worked in the forum aswell:
http://k31.kn3.net/taringa/2/0/1/0/6/4/95/ugxdarklegion/719.jpg?7036 <<< direct link to image (you are welcome)
Sounds like you just want a normal trigger_use.You'll need a custom script for that obviously. The other two things would be additions to that script basically.
Here's a basic script that I threw together from scratch, no guarantees, I'm not on my dev machine and can't test:trigger_use of tiki charms: targetname = tiki_charm
trigs = GetEntArray("tiki_charm", "targetname");
level thread tiki_watcher(trigs.size);
for(i = 0; i < num; i++)
door = GetEnt("tiki_door", "targetname");
door MoveZ(-200, 2);
Door: targetname = tiki_door
Map looks fucking amazing man, love the modern tropical style. One thing though, did you remember to set the Jukebox YouTube variable to false because of your custom songs?
Really excited to see this released, and too bad it won't have UGX Mod on it. Nice formatting on your topic, too.