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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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The Doctor
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I've enabled it before and it results in the person reviving you to constantly lose their revive progress because the person being revived is too dumb to stay still. I also have the same problem frequently while playing BO1 zombies - I think the solution is to enable movement but disable it while being revived.

And  to everyone else personally I think that if movement is added you shouldn't need the extra 15 seconds to get to your friend.

Does this mean you'll add one of them?
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Does this mean you'll add one of them?
I'm trying to evaluate whether to add one or both.
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The Doctor
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I'm trying to evaluate whether to add one or both.

well i hope you add at least one, if not both as how it should be
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I'm all for increasing the duration and/or allowing movement as WaW can be so cruel if you go down
That combined with the ambitious maps people are putting together that even Stamin-Up can't help with I'd welcome some measure being taken
In case of being able to move I totally go for them locking in place whilst being picked up, don't know how many times lost bonus on BO2 because someone fidgeted mid revive...
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I'm trying to evaluate whether to add one or both.

It would definitely be a nice little addition if you could add both. Being unable to crawl while downed is something that hurts WaW. Especially when you get downed in a tough spot to get revived.

Personally, I think it would be amazing to see it (or both) implemented.
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Will the characters be the marines like in the UGX Mod 1.0 or will they be Dempsey and co.?
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Will the characters be the marines like in the UGX Mod 1.0 or will they be Dempsey and co.?
Marines.
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Marines.
But in akimbo video we saw CIA models...
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The Doctor
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But in akimbo video we saw CIA models...

dat survival mode feel
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But in akimbo video we saw CIA models...
Yes, default is still marines.
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Yes, default is still marines.

so we unlock other characters?
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so we unlock other characters?
Just as in v1.0.
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hmm i dont remember ever progressing on from marines
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i hope the "fat russian farmer" keep in the mod :D
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Just as in v1.0.
A question Ive been meaning to ask, similar to the controls, will the character unlocks and challenge unlocks be saved to every map running 1.1? also, ive been hearing rumors that someone working on 1.1 wanted ghost models and or anims- will there be ghost weapons in the mod?

Post Merge: March 24, 2014, 11:54:48 pm
A question Ive been meaning to ask, similar to the controls, will the character unlocks and challenge unlocks be saved to every map running 1.1? also, ive been hearing rumors that someone working on 1.1 wanted ghost models and or anims- will there be ghost weapons in the mod?
one more thing (hate to be annoying...) I would LOVE if the cod 4 spec op with that gas mask, and I would love it even more if the Bo2 hazmat suit character is available for unlock!

 
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