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[WIP] T4M - Modification to WaW itself [Update 07/18/2015]

HOT
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Created 9 years ago
by DidUknowiPwn
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Challenge accepted  :)
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Are you going to modify the weapon system to make stuff like akimbo or rechambering after a certain amount of ammo is used like that shotgun in bo2?
That won't be possible as that requires reworking pretty much a quarter of the game.
We're already going without any debug symbols so that's that.

People keep asking me about the pool sizes look at the video or this table
FX -> 600
Image -> 4096
Loaded Sound -> 2400
Material -> 4096
String Table -> 80
Weapon -> 320 (/2, probably still haven't tested this limit yet)
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That won't be possible as that requires reworking pretty much a quarter of the game.
We're already going without any debug symbols so that's that.

People keep asking me about the pool sizes look at the video or this table
FX -> 600
Image -> 4096
Loaded Sound -> 2400
Material -> 4096
String Table -> 80
Weapon -> 320 (/2, probably still haven't tested this limit yet)

or look at https://github.com/DidUknowiPwn/T4M/blob/master/t4m/PatchT4.cpp for the current pool sizes. :D
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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That won't be possible as that requires reworking pretty much a quarter of the game.
We're already going without any debug symbols so that's that.

People keep asking me about the pool sizes look at the video or this table
FX -> 600
Image -> 4096
Loaded Sound -> 2400
Material -> 4096
String Table -> 80
Weapon -> 320 (/2, probably still haven't tested this limit yet)

So you can't set the limits to something like 9999 without the engine freaking out?

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So you can't set the limits to something like 9999 without the engine freaking out?
It probably would if people STILL hit the limits at this rate then they're doing something wrong.
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It probably would if people STILL hit the limits at this rate then they're doing something wrong.

The weapon limit is weird.... I added 100 colts, no error, added 200 more.



Edit: This is without T4M.
Last Edit: July 10, 2015, 09:55:52 pm by ProGamerzFTW
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The weapon limit is weird.... I added 100 colts, no error, added 200 more.

(Image removed from quote.)

Edit: This is without T4M.

... 256? Thought the limit was like 128 or something.
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... 256? Thought the limit was like 128 or something.

Exactly...... lol

Double Post Merge: July 10, 2015, 10:32:36 pm
Weapon -> 320 (/2, probably still haven't tested this limit yet)

Tested it, raising the limit did seem to work, not sure if it's exactly divided by two by the engine itself or what. lol
Last Edit: July 10, 2015, 11:14:06 pm by ProGamerzFTW
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I want my empty sprints, but it cant be done :(
Yeh it can be done OTW has done it.
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Is the weapon limit actually 128, cause with the limits unchanged, I manage to fit in 171 colts.
https://dl.dropboxusercontent.com/u/134307129/ShareX/2015/07/2015-07-10_19-07-19.mp4
Last Edit: July 11, 2015, 01:01:07 am by ProGamerzFTW
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Is the weapon limit actually 128, cause with the limits unchanged, I manage to fit in 171 colts.
https://dl.dropboxusercontent.com/u/134307129/ShareX/2015/07/2015-07-10_19-07-19.mp4

you do realize the error comes from the engine not launcher? plus just building a mod with 129+ wont cause the error. theres more to adding a weapon than including it to the iwd. -_- I should know, I'm the first person to do 420 ( It was national weed day, so thats why 420 -_- ) weapons without using any external support. -_-
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(Image removed from quote.) you do realize the error comes from the engine not launcher?

Yes I know it's the engine.

plus just building a mod with 129+ wont cause the error.

Then why did the ENGINE cause the error at the end of the .mp4 when I added one more weapon... ;-;

Edit: And I also know about adding it into dlc3_code.gsc and zombiemode_weapons.gsc
Last Edit: July 11, 2015, 01:17:56 am by ProGamerzFTW
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Is the weapon limit actually 128, cause with the limits unchanged, I manage to fit in 171 colts.
https://dl.dropboxusercontent.com/u/134307129/ShareX/2015/07/2015-07-10_19-07-19.mp4
Another thing I'm assuming that's a DLC3 map so we're adding on 62 more weapons give or take 8-10 more from common.ff
Your map has an included set of weapons + your set of mod weapons + common weapons and that would reach the limit.
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Another thing I'm assuming that's a DLC3 map so we're adding on 62 more weapons give or take 8-10 more from common.ff
Your map has an included set of weapons + your set of mod weapons + common weapons and that would reach the limit.

When I tested this out, in the weapons folder, I have 171 included custom weapons + 65 stock weapons which is 236, which leaves the other 20 possibly from the common.ff or whatever like u said?
Last Edit: July 11, 2015, 01:45:58 am by ProGamerzFTW
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Are you planning on increasing the AI limit too?

 
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