^ Th perks themselves support this, I think hes just learning how to make a start menu in menu files to give us a way to pick the options
I made these perks as a "system" so you could set specific things, for specific game modes, like limit how many times you can use a particlar perk or perk machine, etc
Ill download it and take a look, that shouldnt be happening
currently the start menu is done entirely in gsc, i would try to make it in .menu but i just cant make any sense of of it but ill keep giving it a go
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
I never thought that I would appreciate having perks/PaP on Nacht till I experienced it. Now I'm thinking "Where has this been all my life?" lol.
I was really impressed with how good the perk machines looked. Especially the Wunderfizz w/ the floating sphere! The custom viewhands were also really nice. However, as others have said, the map is waaaay too easy with all of this stuff.
I feel like giving players difficulty control via the start menu would be excellent. Items such as:
--Perks only through Der Wunderfizz (all other machines removed) on/off --PaP on/off --Faster Zombies on/off --Faster Progression (zombies get tougher and faster quicker) on/off --Powerups on/off (it would be interesting having to get ammo solely through Vulture Aid!) --4 Perk Limit on/off
Options like these would allow for some much more interesting and challenging gameplay. I'd also add an option to make the map take place at night -- i always thought that default Nacht was way too bright.
And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
the start menu was just something i threw in for the lols and it turns out everyone loves it so im gonna be adding more options but i still need to figure out why the zombies health is so low when you start on round 20, as for pap on/off that's already in the menu Double Post Merge: July 30, 2015, 09:17:03 pm
i have messaged DUKIP and he sent me a very nice and helpful website, heres the link if you want it Harry i know you was talking about addign menu options for your perks in UGX chat the other day http://quakelivehud.blogspot.co.uk/2009/05/extra-1.html
Should be right, ive had a few people report this but are unsure as to what triggers it
Itll most likely be after youve gone down during a certain instance or something lol, ill look into it
the thing that is confusing me is the weapon limit has worked all the time for me and a few testers but i guess its one of those things that works but then brakes when you least expect it to
its coz i have a second array storing your weapons, sometimes it ends up out of sync, which leads to my "give_weapon" function going wrong and giving you a gun no matter what
Its just a case of working out what forces it out of line occasionally
the start menu was just something i threw in for the lols and it turns out everyone loves it so im gonna be adding more options but i still need to figure out why the zombies health is so low when you start on round 20, as for pap on/off that's already in the menu
The zombie health increase always stays the same after round 10/15ish and the zombie count never changes from 24 each round on nacht