Posts
6
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Total Members Voted: 13
Played the map solo and with friends for a bit and I know it's a beta but it has a lot of bugs. You can get on top of perk machines by dolphin diving on them.
There is no gun limit, every time i got a gun from the box it didn't take any guns away and i ended up with all the guns in the box.
If you can work out the bugs and add some nice custom weapons, this will definitely be one of my favorites when it releases.
Had a lot of fun playing this mod! Felt a little overpowered, but it added more fun! Survived untill round 76 (started at round 20) until I got bored. The settings at the beginning were awesome too! I can't wait for the full version to come out buddy!
There is no gun limit, every time i got a gun from the box it didn't take any guns away and i ended up with all the guns in the box.
dont know how you managed to remove the limit since when i tested (right before the beta) i could only have 3 weapons with mule kick and 2 without mule kick but doesn't hurt give it look into and see why its happening
I could fix this but if i did the clip (the thing that stops your from walking through the model) will be too wide, right now its at the perfect width but not height for the perks but the next clip up would be too wide and the perfect height, im gonna give the second ago but if it feels too wide i will revert
dont know how you managed to remove the limit since when i tested (right before the beta) i could only have 3 weapons with mule kick and 2 without mule kick but doesn't hurt give it look into and see why its happening
custom weapons is what im gonna be working on next, after i fix all the bugs, but anyways thanks for the feedback
thanks for the feedback, do you think to controls for the settings at the start are ok? or would they need to be changed
Double Post Merge: July 30, 2015, 04:56:46 pm
dont know how you managed to remove the limit since when i tested (right before the beta) i could only have 3 weapons with mule kick and 2 without mule kick but doesn't hurt give it look into and see why its happening
just gave it look and i still have the weapon limit, could you tell how you managed to get all weapons or was just buy the box take weapon and it gave your a fourth and fifth and so on
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I could fix this but if i did the clip (the thing that stops your from walking through the model) will be too wide, right now its at the perfect width but not height for the perks but the next clip up would be too wide and the perfect height, im gonna give the second ago but if it feels too wide i will revert
Place 2, offset one slightly higher eg :
theyll collide with one another, but that doesnt matter, and will make the barrier 32 higher, but same other dimensions
not a bug but i would re locate the power room wunderfizz, it just looks very out of place.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
could remove its machine and put its "random perk" idea on something else
Maybe the weapon cabinet or something
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
if you mean have the wunderfizzes model be the weapon cabinet im stick with the fizz model
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I never thought that I would appreciate having perks/PaP on Nacht till I experienced it. Now I'm thinking "Where has this been all my life?" lol.
I was really impressed with how good the perk machines looked. Especially the Wunderfizz w/ the floating sphere! The custom viewhands were also really nice. However, as others have said, the map is waaaay too easy with all of this stuff.
I feel like giving players difficulty control via the start menu would be excellent. Items such as:
--Perks only through Der Wunderfizz (all other machines removed) on/off
--PaP on/off
--Faster Zombies on/off
--Faster Progression (zombies get tougher and faster quicker) on/off
--Powerups on/off (it would be interesting having to get ammo solely through Vulture Aid!)
--4 Perk Limit on/off
Options like these would allow for some much more interesting and challenging gameplay. I'd also add an option to make the map take place at night -- i always thought that default Nacht was way too bright.
And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.