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[WIP] NDU-Revamp - Released

POLLHOT
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Created 9 years ago
by Deleted User
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Poll

Question: Which should I do? (cant decide)

Another public beta
7 (50%)
Release
7 (50%)
None
0 (0%)

Total Members Voted: 13

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^ Th perks themselves support this, I think hes just learning how to make a start menu in menu files to give us a way to pick the options

I made these perks as a "system" so you could set specific things, for specific game modes, like limit how many times you can use a particlar perk or perk machine, etc

Ill download it and take a look, that shouldnt be happening
currently the start menu is done entirely in gsc, i would try to make it in .menu but i just cant make any sense of of it but ill keep giving it a go
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Ask PWN hes the master of em
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I never thought that I would appreciate having perks/PaP on Nacht till I experienced it. Now I'm thinking "Where has this been all my life?" lol.

I was really impressed with how good the perk machines looked. Especially the Wunderfizz w/ the floating sphere! The custom viewhands were also really nice. However, as others have said, the map is waaaay too easy with all of this stuff.

I feel like giving players difficulty control via the start menu would be excellent. Items such as:

--Perks only through Der Wunderfizz (all other machines removed) on/off
--PaP on/off
--Faster Zombies on/off
--Faster Progression (zombies get tougher and faster quicker) on/off
--Powerups on/off (it would be interesting having to get ammo solely through Vulture Aid!)
--4 Perk Limit on/off

Options like these would allow for some much more interesting and challenging gameplay. I'd also add an option to make the map take place at night -- i always thought that default Nacht was way too bright.

And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
the start menu was just something i threw in for the lols and it turns out everyone loves it so im gonna be adding more options but i still need to figure out why the zombies health is so low when you start on round 20, as for pap on/off that's already in the menu

Double Post Merge: July 30, 2015, 09:17:03 pm
Ask PWN hes the master of em
i have messaged DUKIP and he sent me a very nice and helpful website, heres the link if you want it Harry i know you was talking about addign menu options for your perks in UGX chat the other day http://quakelivehud.blogspot.co.uk/2009/05/extra-1.html
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because their health is set before your setting the round probably, its set in the zombiemode::main() function before any other calls i think

then inbetween round over, its incremented, its just that your "start point" for the health is incorrect
Last Edit: July 30, 2015, 09:19:56 pm by Harry Bo21
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And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
i still dont know why people are getting that it might just be that i released a version with buggy weapon limit or something like that
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i still dont know why people are getting that it might just be that i released a version with buggy weapon limit or something like that
where are the perks called, can you show me?
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because their health is set before your setting the round probably, its set in the zombiemode::main() function before any other calls i think
i have modified the the way the zombies health is set

its not set directly to each zombie instead of through a var
you can see how im calculating the zombies healt here

Double Post Merge: July 30, 2015, 09:23:59 pm
where are the perks called, can you show me?
i have left the perk names as the default set of names (im guessing you mean there script names)
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i meant is its called in _zombiemode.gsc along with the others? like in 1.4 scripts?

Or did you add it to another gsc elsewhere?

as in, where did you put this

Code Snippet
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maps/_zombiemode_perks::init();
Last Edit: July 30, 2015, 09:26:40 pm by Harry Bo21
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i meant is its called in _zombiemode.gsc along with the others? like in 1.4 scripts?

Or did you add it to another gsc elsewhere?

as in, where did you put this

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maps/_zombiemode_perks::init();
i have called _zombiemode_perks right before _zombiemode gets called
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i have called _zombiemode_perks right before _zombiemode gets called
Should be right, ive had a few people report this but are unsure as to what triggers it

Itll most likely be after youve gone down during a certain instance or something lol, ill look into it
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Should be right, ive had a few people report this but are unsure as to what triggers it

Itll most likely be after youve gone down during a certain instance or something lol, ill look into it
the thing that is confusing me is the weapon limit has worked all the time for me and a few testers but i guess its one of those things that works but then brakes when you least expect it to
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its coz i have a second array storing your weapons, sometimes it ends up out of sync, which leads to my "give_weapon" function going wrong and giving you a gun no matter what

Its just a case of working out what forces it out of line occasionally ;)
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the start menu was just something i threw in for the lols and it turns out everyone loves it so im gonna be adding more options but i still need to figure out why the zombies health is so low when you start on round 20, as for pap on/off that's already in the menu
The zombie health increase always stays the same after round 10/15ish and the zombie count never changes from 24 each round on nacht
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The zombie health increase always stays the same after round 10/15ish and the zombie count never changes from 24 each round on nacht
zombie counters show current amount "spawned", so 24 at a time is the "cap", there would still be more

and the zombies health is changed to "current health" + "increment to multiply by" at the end of each round
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zombie counters show current amount "spawned", so 24 at a time is the "cap", there would still be more
no Harry there's only ever been 24 zombies per round on waw

 
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