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^ Th perks themselves support this, I think hes just learning how to make a start menu in menu files to give us a way to pick the options
I made these perks as a "system" so you could set specific things, for specific game modes, like limit how many times you can use a particlar perk or perk machine, etc
Ill download it and take a look, that shouldnt be happening
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I never thought that I would appreciate having perks/PaP on Nacht till I experienced it. Now I'm thinking "Where has this been all my life?" lol.
I was really impressed with how good the perk machines looked. Especially the Wunderfizz w/ the floating sphere! The custom viewhands were also really nice. However, as others have said, the map is waaaay too easy with all of this stuff.
I feel like giving players difficulty control via the start menu would be excellent. Items such as:
--Perks only through Der Wunderfizz (all other machines removed) on/off
--PaP on/off
--Faster Zombies on/off
--Faster Progression (zombies get tougher and faster quicker) on/off
--Powerups on/off (it would be interesting having to get ammo solely through Vulture Aid!)
--4 Perk Limit on/off
Options like these would allow for some much more interesting and challenging gameplay. I'd also add an option to make the map take place at night -- i always thought that default Nacht was way too bright.
And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
Ask PWN hes the master of em
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
And btw, I also got the unlimited weapons glitch. Even without Mule Kick I could hold every weapon I got.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i still dont know why people are getting that it might just be that i released a version with buggy weapon limit or something like that
because their health is set before your setting the round probably, its set in the zombiemode::main() function before any other calls i think
where are the perks called, can you show me?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i meant is its called in _zombiemode.gsc along with the others? like in 1.4 scripts?
Or did you add it to another gsc elsewhere?
as in, where did you put this
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i have called _zombiemode_perks right before _zombiemode gets called
Should be right, ive had a few people report this but are unsure as to what triggers it
Itll most likely be after youve gone down during a certain instance or something lol, ill look into it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
the start menu was just something i threw in for the lols and it turns out everyone loves it so im gonna be adding more options but i still need to figure out why the zombies health is so low when you start on round 20, as for pap on/off that's already in the menu
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
The zombie health increase always stays the same after round 10/15ish and the zombie count never changes from 24 each round on nacht
zombie counters show current amount "spawned", so 24 at a time is the "cap", there would still be more