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UGX Mod

HOT
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Created 13 years ago
by treminaor
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WIN!
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holy shit that menu looks good!
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holy shit that menu looks good!

Agreed! :D
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That menu looks epic.
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I havent been doing a lot lately so about 2 days ago i thought that i should definitly continue to do some stuff.
So im nearly finished with the Xm8 emtpy reload animation, feedback is as always much appreciated. PS: Im a little sick at the moment so i might sound weird sometimes in the video.

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I've made a lot of progress with the Boss Rounds, but there's still a lot to go. I've laid the framework for the round, and have the scream attack in working condition. I'd say about 15% done altogether.
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Modern weapons are almost exactly 50% done, including gold weapons. :)
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Video of the Xm8 ingame with all the animations.

No normal maps/specular maps yet and i didnt add the notetracks so far.

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Im thinking about reuploading the Xm8 ingame video with far better quality, would be nice if someone tells me if that is even necessary.

Also expect some USAS 12 stuff soon as ill try to get started on it soon.
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Getting closer with finishing the Usas 12. The reload animation for it is done. No notetracks/sounds yet or specular/normal maps.
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I have finished all the animations of the Usas 12. I also (finally) added the notetracks for the Xm8 and the Usas12. Im currently struggeling with "bad geometry" on the Usas 12 but i should have that figured out rather quickly.

Next up is the PP-19, i think a few people also reffered to it as the "Dildo Cannon" lol.
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Now that we've released the Christmas edition, it'll be easier for you guys to give us some feedback; what do you like about this preview version of the mod, and better yet, what could be added to it? We're open to suggestions about new gamemodes, powerups and also maps you'd like to see launched with the mod - so feel free to post your thoughts as a reply to this thread!

When it's released, the UGX mod will feature 3-5 different maps, made by us, to play on. Over time we'll release more Map Packs which can be added into the mod folder, including Community Map Packs which will be custom favourites from non-UGX mappers; these mappers will be able to submit a copy of their level for us to sort into a group of other maps to release as a package.

We will provide prefabs for mappers to use before they submit their level to us, such as custom buyable weapons which are included in the mod - unfortunately, due to the nature of the mod, it won't be a simple drag-and-drop installation into an existing map's folder because it will hit engine limitations. As such, mappers will need to make some small and really easy modifications to their map files, add in our custom buyable weapon prefabs to their map, and recompile before sending the map files to us; but don't panic! We'll have full documentation and guides to make this as easy as possible.

Don't forget to check out the recently released UGX Christmas for an early preview of the mod by clicking here!
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hey what do i do when i try to load the mod it crashes my game and i have to restart my game plz sned me an emaol at [email protected] thx agin brosky
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Date Registered: 19 January 2012
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iv got an idea for a gun in the next mod u should add the vector from mw2 think of it it would be great ;D  8)
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I have a couple suggestions for powerups.

I've really only played gun game on the Christmas edition so I don't know if this goes for all three modes, but I think it would be great if you would change the hammer, 2x, and nuke powerups to something more representative of what they actually are.  For instance, have the nuke (which is killshot) be like a target or something similar.  I think points multiplier (which is the hammer drop) should be the 2x drop and the points advancement (which is the 2x drop) could be like an "up" arrow.

Those are just my suggestions, I think people will easily get confused with the standard powerups meaning something a little different.  Of course, that's just my opinion :)  And like I said, I've only played gun game, so those drops might be have their regular meanings in "classic" and "arcade" mode.

 
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