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Messages - baseball4ev

There are a couple ways of doing this.

You can open up your _zombiemode.gsc and comment out the line that says
Code Snippet
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maps\_zombiemode_dogs::init();

And then change this line (it appears four times in your _zombiemode.gsc):
Code Snippet
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spawn_dog = true;

to

Code Snippet
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spawn_dog = false;


That's just one way of doing it, so if someone says something else then they're probably right as well :)
11 years ago
It's been a while! Welcome back, and thanks :)

Haha, I know right.  I stopped by out of the blue and you just so happened to have just hit the milestone :D




/off topic
Your avatar cracks me up trem LOL.
11 years ago
Congratulations on 5k!
11 years ago
1.  Mass Effect Series
2.  The Elder Scrolls Series
3.  Assassin's Creed Series
4.  Darksiders Series
5.  Portal Series
6.  S.T.A.L.K.E.R. Series
11 years ago
We were pressed for time so we didnt do any of the extra stuff such as that :\

We will definitely do that for the full UGX Mod and most likely update the Christmas Edition recursively with the same updates.

Sounds good!  Will definitely be looking forward to the full version :)
12 years ago
I have a couple suggestions for powerups.

I've really only played gun game on the Christmas edition so I don't know if this goes for all three modes, but I think it would be great if you would change the hammer, 2x, and nuke powerups to something more representative of what they actually are.  For instance, have the nuke (which is killshot) be like a target or something similar.  I think points multiplier (which is the hammer drop) should be the 2x drop and the points advancement (which is the 2x drop) could be like an "up" arrow.

Those are just my suggestions, I think people will easily get confused with the standard powerups meaning something a little different.  Of course, that's just my opinion :)  And like I said, I've only played gun game, so those drops might be have their regular meanings in "classic" and "arcade" mode.
12 years ago
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