UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Black Ops 2 world models as viewmodels?

broken avatar :(
Created 7 years ago
by GKID7891
0 Members and 1 Guest are viewing this topic.
3,341 views
broken avatar :(
×
broken avatar :(
Location: noRogaland, Sauda, West Norway
Date Registered: 21 September 2015
Last active: 7 years ago
Posts
131
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
File fiddler
Signature
<field name="bIsModder" type="Boolean">True</field>
<field name="sName" type="String">GKID7891</field>
×
GKID7891's Groups
GKID7891's Contact & Social Linksgkid7891
Just noticed that most of the BO2 gun viewmodels are missing their right side or are split in half. Can I replace them with their world models or would that mess up animation porting?
Last Edit: February 08, 2017, 12:02:22 pm by GKID7891
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Don't worry about the viewmodels being like that, you won't be able to see the blank areas in game (unless your FOV is 120 then some guns show blank areas in the back depending on the model)

But using the World model would mess up the porting process because 1. the joint's won't work properly, and 2. it is not as detailed or not at a 1 to 1 scale
broken avatar :(
×
broken avatar :(
Location: noRogaland, Sauda, West Norway
Date Registered: 21 September 2015
Last active: 7 years ago
Posts
131
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
File fiddler
×
GKID7891's Groups
GKID7891's Contact & Social Linksgkid7891
Okay, well I play the game at 120 FOV so I guess I'll have to get used to it then :P
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Okay, well I play the game at 120 FOV so I guess I'll have to get used to it then :P
Oh jeez I meant to say that the guns will look fine no matter the FOV, but some guns have blank spaces on the stock that may be visible at a higher FOV, my apologies
broken avatar :(
×
broken avatar :(
Location: noRogaland, Sauda, West Norway
Date Registered: 21 September 2015
Last active: 7 years ago
Posts
131
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
File fiddler
×
GKID7891's Groups
GKID7891's Contact & Social Linksgkid7891
No worries, I am used to that ;) Also, I noted that some of the models even had their mags placed behind the too.
Last Edit: February 08, 2017, 09:11:24 pm by GKID7891
broken avatar :(
×
broken avatar :(
Location: fi
Date Registered: 25 June 2013
Last active: 9 months ago
Posts
3,997
Respect
1,024Add +1
Forum Rank
Eviscerator
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
×
HitmanVere's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
No worries, I am used to that ;) Also, I noted that some of the models even had their mags placed behind the too.

Well, thats due to reloads having two mags, such as AN-94 flips the empty mag using another mag
broken avatar :(
  • DeletedUser
  • Deleted Member
×
broken avatar :(
DeletedUser
This user is deleted :(
Well, thats due to reloads having two mags, such as AN-94 flips the empty mag using another mag
Some can also have both mags in the same place in the viewmodels, but not in the anims. Ive noticed this with the Kamchatka-12 from MWR, don't worry about it unless something goes wrong during porting
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
They are missing parts for a reason

Infact several

1: save time while modelling
2: because the intended fov ( that everyone seems to have a massive issue with ) would never see that part
3: reduce vert count
4: save effort uving the model

As for the extra clips they are correct, most of the time it's used in the reload anim and is put back there - and again I can't stress this enough - you were not intended to play on these nutty fovs so should never see them
broken avatar :(
×
broken avatar :(
Location: noRogaland, Sauda, West Norway
Date Registered: 21 September 2015
Last active: 7 years ago
Posts
131
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
File fiddler
×
GKID7891's Groups
GKID7891's Contact & Social Linksgkid7891
Maybe Treyarch got behind schedule or the Xbox 360/PS3 just couldn’t render that much polygons. Is BO2 a title that pushes the PS3/X360 to their limits?
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
No it's for the exact reasons I just said

Reduce memory waste and wasted time
broken avatar :(
×
broken avatar :(
Location: noRogaland, Sauda, West Norway
Date Registered: 21 September 2015
Last active: 7 years ago
Posts
131
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
File fiddler
×
GKID7891's Groups
GKID7891's Contact & Social Linksgkid7891
Alright ;)

 
Loading ...