[User Tutorial/UGX Mod] Installing UGX Mod - the easy way

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Created 1767 days ago
by Ray1235
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BO3 Modtools Alpha
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Hey guys, in this tutorial I'll be covering the part when it comes to mod compiling. Before you start, please follow the tutorial on the Wiki (http://ugx-mods.com/wiki/index.php?title=UGX_Mod_Standalone_Installation) until the compiling part. For some reason (and I don't know why) they tell you to use UGX Project Mover when compiling that does some shit and stuff and it wastes a lot of precious time. Since the contest has brought many newbies that are struggling with this part I've decided to post the workaround here.
First, open your map's mod.csv and paste this at the end:
// UGX Mod stuff
material,ugx_loadscreen_user
material,ugx_main_menu_user
stringtable,mp/ugxm.csv
stringtable,mp/ugxm_rewards.csv
stringtable,mp/ugxm_tier1.csv
menufile,ui/ingame.txt
menufile,ui/briefing.menu
menufile,ui/main.menu
menufile,ui/options_game_pc.menu
menufile,ui/choices_setup_common.menu
menufile,ui/hud.menu
menufile,ui/objective_info.menu
menufile,ui/xboxlive_lobby.menu
menufile,ui/playerlist.inc
menufile,ui/pc_joinchoosegamemode.menu
menufile,ui/challenges.menu
menufile,ui/joinserver.inc
menufile,ui/playerprofile.menu
menufile,ui_mp/manage_friends.menu
menufile,ui/ugxm_back.inc
menufile,ui/options_new_pc.menu
menufile,ui_mp/leftside_options_ugx.inc
menufile,ui/options_graphics_pc.menu
menufile,ui_mp/options_voice.menu
menufile,ui_mp/options_multi.menu
menufile,ui_mp/leftside_controls_ugx.inc
menufile,ui/options_look_pc.menu
menufile,ui/options_move_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/options_misc_pc.menu
menufile,ui/options_coop_pc.menu
menufile,ui_mp/mods.menu
menufile,ui/pc_gamesetup_coop.menu
menufile,ui/blurredbg.inc
menufile,ui/blurredbg_findgame.inc
menufile,ui/blurredbg_online.inc
localize,ugxm
menufile,ui/scriptmenus/ugxm_vote_host.menu
menufile,ui/scriptmenus/ugxm_vote_players.menu
font,fonts/bigFont
font,fonts/boldFont
font,fonts/consoleFont
font,fonts/extraBigFont
font,fonts/normalfont
font,fonts/objectiveFont
font,fonts/smallFont
There you have it. No need to use the Project Mover anymore, a HUGE timesaver and additional space for additional FFs. ^^
If you want to uninstall the UGX Mod, follow the same steps as the original and remove that part from your mod.csv
Last Edit: October 16, 2014, 12:47:47 pm by Ray1235
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this is great! main reason I hold off on applying it. thanks!
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The reason the ugx mod.ff and mapname mod.ff are kept separate was because i did not want to prevent people from using their mapname mod.ff from their map in conjunction with the mod if they already had one set up.

if this makes more sense to people than using the project mover than by all means just do it this way, tired of people not understanding a simple program.
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The OG Polish Modder
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BO3 Modtools Alpha
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This user has access to the Black Ops 3 Modtools Alpha
The reason the ugx mod.ff and mapname mod.ff are kept separate was because i did not want to prevent people from using their mapname mod.ff from their map in conjunction with the mod if they already had one set up.
Since this is a contest, time matters, that's why I did it.
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I added to my _patch. game settings menu and game is all good (fonts and all), but I got alien main menu..

// Materials
material,zombie_electric_shock_overlay
material,zombie_transporter_overlay

// Scripts
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_96.gsc
rawfile,animscripts/traverse/zombie_jump_down_120.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc

// Characters
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

// Dog Anim Scripts
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc

// Client Scripts
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc

// Shellshock
rawfile,shock/dog_bite.shock

// Animtrees
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/zombie_cymbal_monkey.atr

// String Table
stringtable,mp/zombiemode.csv,,

// Menu
menufile,ui/hud.txt

// UGX Mod stuff
material,ugx_loadscreen_user
material,ugx_main_menu_user
stringtable,mp/ugxm.csv
stringtable,mp/ugxm_rewards.csv
stringtable,mp/ugxm_tier1.csv
menufile,ui/ingame.txt
menufile,ui/briefing.menu
menufile,ui/main.menu
menufile,ui/options_game_pc.menu
menufile,ui/choices_setup_common.menu
menufile,ui/hud.menu
menufile,ui/objective_info.menu
menufile,ui/xboxlive_lobby.menu
menufile,ui/playerlist.inc
menufile,ui/pc_joinchoosegamemode.menu
menufile,ui/challenges.menu
menufile,ui/joinserver.inc
menufile,ui/playerprofile.menu
menufile,ui_mp/manage_friends.menu
menufile,ui/ugxm_back.inc
menufile,ui/options_new_pc.menu
menufile,ui_mp/leftside_options_ugx.inc
menufile,ui/options_graphics_pc.menu
menufile,ui_mp/options_voice.menu
menufile,ui_mp/options_multi.menu
menufile,ui_mp/leftside_controls_ugx.inc
menufile,ui/options_look_pc.menu
menufile,ui/options_move_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/options_misc_pc.menu
menufile,ui/options_coop_pc.menu
menufile,ui_mp/mods.menu
menufile,ui/pc_gamesetup_coop.menu
menufile,ui/blurredbg.inc
menufile,ui/blurredbg_findgame.inc
menufile,ui/blurredbg_online.inc
localize,ugxm
menufile,ui/scriptmenus/ugxm_vote_host.menu
menufile,ui/scriptmenus/ugxm_vote_players.menu
font,fonts/bigFont
font,fonts/boldFont
font,fonts/consoleFont
font,fonts/extraBigFont
font,fonts/normalfont
font,fonts/objectiveFont
font,fonts/smallFont


localize,zombie

localize,mod

rawfile,maps\_loadout.gsc

rawfile,maps\_laststand.gsc

rawfile,maps\_debug.gsc
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I added to my _patch. game settings menu and game is all good (fonts and all), but I got alien main menu..
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it was in the readme.. that the mod.ff couldnt be any other name.. we all good now


Double Post Merge: October 19, 2014, 05:40:27 pm
*mod.ff: contains all UGX Mod ff assets, including the menu files. This cannot be changed to a different FF. This must be compiled for each map
Last Edit: October 19, 2014, 05:40:27 pm by jei9363
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The OG Polish Modder
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Ray1235's Groups
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BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I added to my _patch. game settings menu and game is all good (fonts and all), but I got alien main menu..

// Materials
material,zombie_electric_shock_overlay
material,zombie_transporter_overlay

// Scripts
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_96.gsc
rawfile,animscripts/traverse/zombie_jump_down_120.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_up_to_climb.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers_new.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc

// Characters
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc

// Dog Anim Scripts
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc

// Client Scripts
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_lights.csc
rawfile,clientscripts/_load.csc

// Shellshock
rawfile,shock/dog_bite.shock

// Animtrees
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
rawfile,animtrees/zombie_cymbal_monkey.atr

// String Table
stringtable,mp/zombiemode.csv,,

// Menu
menufile,ui/hud.txt

// UGX Mod stuff
material,ugx_loadscreen_user
material,ugx_main_menu_user
stringtable,mp/ugxm.csv
stringtable,mp/ugxm_rewards.csv
stringtable,mp/ugxm_tier1.csv
menufile,ui/ingame.txt
menufile,ui/briefing.menu
menufile,ui/main.menu
menufile,ui/options_game_pc.menu
menufile,ui/choices_setup_common.menu
menufile,ui/hud.menu
menufile,ui/objective_info.menu
menufile,ui/xboxlive_lobby.menu
menufile,ui/playerlist.inc
menufile,ui/pc_joinchoosegamemode.menu
menufile,ui/challenges.menu
menufile,ui/joinserver.inc
menufile,ui/playerprofile.menu
menufile,ui_mp/manage_friends.menu
menufile,ui/ugxm_back.inc
menufile,ui/options_new_pc.menu
menufile,ui_mp/leftside_options_ugx.inc
menufile,ui/options_graphics_pc.menu
menufile,ui_mp/options_voice.menu
menufile,ui_mp/options_multi.menu
menufile,ui_mp/leftside_controls_ugx.inc
menufile,ui/options_look_pc.menu
menufile,ui/options_move_pc.menu
menufile,ui/options_shoot_pc.menu
menufile,ui/options_misc_pc.menu
menufile,ui/options_coop_pc.menu
menufile,ui_mp/mods.menu
menufile,ui/pc_gamesetup_coop.menu
menufile,ui/blurredbg.inc
menufile,ui/blurredbg_findgame.inc
menufile,ui/blurredbg_online.inc
localize,ugxm
menufile,ui/scriptmenus/ugxm_vote_host.menu
menufile,ui/scriptmenus/ugxm_vote_players.menu
font,fonts/bigFont
font,fonts/boldFont
font,fonts/consoleFont
font,fonts/extraBigFont
font,fonts/normalfont
font,fonts/objectiveFont
font,fonts/smallFont


localize,zombie

localize,mod

rawfile,maps\_loadout.gsc

rawfile,maps\_laststand.gsc

rawfile,maps\_debug.gsc
Come on mate, map's patch is only loaded when the map is loaded -.-
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haha had no idea they were loaded at different times :p
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I'm a noob, where is mod.csv
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I'm a noob, where is mod.csv

mod.csv is the small little box in launcher.
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mod.csv is the small little box in launcher.

I found it, pasted in the code and when I compile the map it still does not work. http://ugx-mods.com/forum/index.php?topic=4520.0

 

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