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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Generally worldmodels don't have attatchments.
Generally worldmodels don't have attatchments. Are you sure you're using the correct model for the worldmodel?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm pretty sure I converted everything through Asset Manager so I don't see where I could have gone wrong. And in Notepad++ it's world model is listed correctly.
Don't worry you didn't do anything wrong, world models do have attachments I don't what ConvictionNDR is talking about. You can't use hide tags on it because its a script model, and not a part of the weapon file. The only way to remove them would be to delete the meshes in maya like I said before.