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World Model Screwed Up Somehow

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Created 12 years ago
by SoulTaker
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So I finally started porting weapons and everything was going good till somehow my world model got screwed up. My viewmodel is perfect but this is what happens with the world model.



I've been trying to fix it for the longest time now. Somehow can't rap my head around what's going on. I deleted the material for the suppressor for example, but that just made the attachment go from black to white even though that in asset viewer the attachment was gone.
 
I also know it can't be a problem with my hidetags because the hide tags only hides in first person as far as I know?
I tried looking around for a answer on google and some posts on here as well but can't find a fix as I wanted to try to find a answer before having to post here and bug you guys sorry. :\

Any idea on how to fix this? I mean I got the sound and animations working just great just this is the last thing from this being near perfect.
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Generally worldmodels don't have attatchments. Are you sure you're using the correct model for the worldmodel?
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RadihaX
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Open the model in maya and delete the meshes.

Generally worldmodels don't have attatchments.
What?
Last Edit: July 06, 2014, 03:27:15 am by JBird632
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Generally worldmodels don't have attatchments. Are you sure you're using the correct model for the worldmodel?
I'm pretty sure I converted everything through Asset Manager so I don't see where I could have gone wrong. And in Notepad++ it's world model is listed correctly.
Marked as best answer by SoulTaker 12 years ago
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I'm pretty sure I converted everything through Asset Manager so I don't see where I could have gone wrong. And in Notepad++ it's world model is listed correctly.
Don't worry you didn't do anything wrong, world models do have attachments I don't what ConvictionNDR is talking about. You can't use hide tags on it because its a script model, and not a part of the weapon file. The only way to remove them would be to delete the meshes in maya like I said before.
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Don't worry you didn't do anything wrong, world models do have attachments I don't what ConvictionNDR is talking about. You can't use hide tags on it because its a script model, and not a part of the weapon file. The only way to remove them would be to delete the meshes in maya like I said before.
I shall try that I haven't messed much with Maya before so hopefully nothing goes wrong. Lol:p
Thanks I'll update this if I manage to fix it!

Post Merge: July 06, 2014, 05:45:47 am
Well I FIXED IT!..Kinda xD But now some of the gun is white so I I guess the images are screwed up a bit nothing I can't fix though. Thanks JBird.
Last Edit: July 06, 2014, 05:45:47 am by ValenciaRicardo1

 
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