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Weapon Problems

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Created 11 years ago
by MZslayer11
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I actually just got the missing weapons working by moving 'weapon,sp/WEAPONNAME' from root/zone_source/MAPNAME.csv (Where I have all other weapons) to mod.csv. Didn't even need to precache. Thanks for your help.
"didnt even need to precache" probibly coz you will never need to do that lol add the weapon in _zombiemode_weapons.gsc and dlc3_code.gsc and add

weapon,sp/weapon_name_here
and
sound,soundalieas_name_here,,all_sp thats it tick everything in iwd file list and ya done
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"didnt even need to precache" probibly coz you will never need to do that lol add the weapon in _zombiemode_weapons.gsc and dlc3_code.gsc and add

weapon,sp/weapon_name_here
and
sound,soundalieas_name_here,,all_sp thats it tick everything in iwd file list and ya done

Yes I know. The only reason I was told to precache it was because it was not working in game.

Double Post Merge: February 15, 2015, 08:58:01 pm
I'm also still having trouble with the scavenger sound. No sound for the scavenger plays at all. Here is what I have:

1. Mod.csv:

Code Snippet
Plaintext
sound,scavenger,,all_sp

2. root/raw/sound/weapons/scavenger:

scavenger_bolt_back.wav
scavenger_bolt_down.wav
scavenger_bolt_forward.wav
scavenger_bolt_up.wav
scavenger_build_up.wav
scavenger_explode.wav
scavenger_fire.wav
scavenger_mag_in.wav
scavenger_mag_out.wav

3. Scavenger Weaponfile Notetracks:

knife_stab_plr knife_stab_plr
scavenger_mag_out scavenger_mag_out
scavenger_mag_in scavenger_mag_in
scavenger_bolt_back scavenger_bolt_back
scavenger_bolt_forward scavenger_bolt_forward
scavenger_bolt_up scavenger_bolt_up
scavenger_bolt_back scavenger_bolt_back
scavenger_bolt_forward scavenger_bolt_forward
scavenger_bolt_down scavenger_bolt_down
scavenger_build_up scavenger_build_up
scavenger_explode scavenger_explode
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr

4. Scavenger Weaponfile Firesounds:

scavenger_fire_npc
scavenger_fire_plr

5. root/raw/soundalias/scavenger:

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Base fire sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
scavenger_fire_plr,,weapons/scavenger/scavenger_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
scavenger_fire_npc,,weapons/scavenger/scavenger_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
#Base reload sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
scavenger_mag_out,,weapons/scavenger/scavenger_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_mag_in,,weapons/scavenger/scavenger_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_back,,weapons/scavenger/scavenger_bolt_back.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_forward,,weapons/scavenger/scavenger_bolt_forward.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_up,,weapons/scavenger/scavenger_bolt_up.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_down,,weapons/scavenger/scavenger_bolt_down.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_explode,,weapons/scavenger/scavenger_explode.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_build_up,,weapons/scavenger/scavenger_build_up.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,


Last Edit: February 15, 2015, 08:58:01 pm by MZslayer11
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Yes I know. The only reason I was told to precache it was because it was not working in game.

Double Post Merge: February 15, 2015, 08:58:01 pm
I'm also still having trouble with the scavenger sound. No sound for the scavenger plays at all. Here is what I have:

1. Mod.csv:

Code Snippet
Plaintext
sound,scavenger,,all_sp

2. root/raw/sound/weapons/scavenger:

scavenger_bolt_back.wav
scavenger_bolt_down.wav
scavenger_bolt_forward.wav
scavenger_bolt_up.wav
scavenger_build_up.wav
scavenger_explode.wav
scavenger_fire.wav
scavenger_mag_in.wav
scavenger_mag_out.wav

3. Scavenger Weaponfile Notetracks:

knife_stab_plr knife_stab_plr
scavenger_mag_out scavenger_mag_out
scavenger_mag_in scavenger_mag_in
scavenger_bolt_back scavenger_bolt_back
scavenger_bolt_forward scavenger_bolt_forward
scavenger_bolt_up scavenger_bolt_up
scavenger_bolt_back scavenger_bolt_back
scavenger_bolt_forward scavenger_bolt_forward
scavenger_bolt_down scavenger_bolt_down
scavenger_build_up scavenger_build_up
scavenger_explode scavenger_explode
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr

4. Scavenger Weaponfile Firesounds:

scavenger_fire_npc
scavenger_fire_plr

5. root/raw/soundalias/scavenger:

Code Snippet
Plaintext
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#Base fire sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
scavenger_fire_plr,,weapons/scavenger/scavenger_fire.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
scavenger_fire_npc,,weapons/scavenger/scavenger_fire.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
#Base reload sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
scavenger_mag_out,,weapons/scavenger/scavenger_mag_out.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_mag_in,,weapons/scavenger/scavenger_mag_in.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_back,,weapons/scavenger/scavenger_bolt_back.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_forward,,weapons/scavenger/scavenger_bolt_forward.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_up,,weapons/scavenger/scavenger_bolt_up.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_bolt_down,,weapons/scavenger/scavenger_bolt_down.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_explode,,weapons/scavenger/scavenger_explode.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
scavenger_build_up,,weapons/scavenger/scavenger_build_up.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
sounds DO NOT go in raw they must be in mods/mapname/sound
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sounds DO NOT go in raw they must be in mods/mapname/sound
:facepalm2:
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:facepalm2:

Facepalm justified.

sounds DO NOT go in raw they must be in mods/mapname/sound

 All my other sounds are in raw and all my other sounds work. Sounds DO NOT need to be in mod folder if they are in Raw. Does anyone actually know how to fix my problem?
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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didnt even need to precache" probibly coz you will never need to do that lol

:facepalm2:

Every weapon has to be precached before it can be given to the player in-game via script. It isn't optional.

Normally every weapon added to _zombiemode_weapons is precached, so that is why you never have to manually precache your weapons.






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ok well enjoy your weapon without sound's peace done trying to help people
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Lol

Double Post Merge: February 16, 2015, 05:12:57 pm
Anyway, back on track. I would also like to say that I have the scavenger in a test map and everything works perfectly. I have the sounds set up the same and I even copyed the exact weapon file from my test map into my current map and still nothing. I triple checked the spelling on the aliases that they match up with the weapon file and the sounds in raw sound. Even though they should already be converted, I will convert then again and see what happens.
Last Edit: February 16, 2015, 05:12:57 pm by MZslayer11
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In my experience I place the sounds in my mod folder rather than raw, if your xanim's exist in mods/modname/xanim but not in raw/xanim or mods/modname/xanim is different from raw/xanim override the ones in raw with the one in the mods.
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Lol

Double Post Merge: February 16, 2015, 05:12:57 pm
Anyway, back on track. I would also like to say that I have the scavenger in a test map and everything works perfectly. I have the sounds set up the same and I even copyed the exact weapon file from my test map into my current map and still nothing. I triple checked the spelling on the aliases that they match up with the weapon file and the sounds in raw sound. Even though they should already be converted, I will convert then again and see what happens.
You don't need to convert sfx, only music and stuff.
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You don't need to convert sfx, only music and stuff.

Oh yeah, forgot that. Well now I have no clue what i'm gonna do.  :poker:
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Oh yeah, forgot that. Well now I have no clue what i'm gonna do.  :poker:
you could try following my advice
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you could try following my advice

Ok ok ok . Ill try moving to mapname folder. If it works, i will praise forever praise your name.

Double Post Merge: February 17, 2015, 10:06:57 pm

You lie like a rug  :troll:
Last Edit: February 17, 2015, 10:06:57 pm by MZslayer11
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Can you show me your entire mod.csv? I may be able to help. I had a similar problem a bit ago.
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Can you show me your entire mod.csv? I may be able to help. I had a similar problem a bit ago.
oops... this topic didnt show up in my new replies section and i didnt see it for 3 days  :please:

mod.csv:

Code Snippet
Plaintext
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
// Materials
material,motd_hud_dpad
material,motd_hud_dpad_bar
// Menufile
menufile,ui/hud.menu
//Firesounds
sound,scavenger,,all_sp
sound,m14,,all_sp
sound,l96a1,,all_sp
sound,mp7,,all_sp
sound,stg44,,all_sp
sound,peacekeeper,,all_sp
sound,tac45,,all_sp
sound,spas,,all_sp
sound,mp5,,all_sp
sound,hk21,,all_sp
sound,galil,,all_sp
sound,olympia,,all_sp
sound,m72_law,,all_sp
sound,msmc,,all_sp
sound,fnfal,,all_sp
sound,python,,all_sp
sound,msmc,,all_sp
sound,thundergun,,all_mp
sound,sten,,sll_sp
sound,rpk,,all_sp
sound,hs10,,all_sp
sound,ithaca,,all_sp
sound,g11,,all_sp
weapon,sp/spas
weapon,sp/spas_upgraded
weapon,sp/spas_upgraded_upgraded
weapon,sp/spas_upgraded_upgraded_upgraded
weapon,sp/stakeout
weapon,sp/stakeout_upgraded
weapon,sp/stakeout_upgraded_upgraded
weapon,sp/stakeout_upgraded_upgraded_upgraded

If your wondering where all the other weapons are, I put them in root/zone_source/mapname.csv. And yes, I have also tried putting 'weapon, sp/scavenger' in mod.csv, but sounds was STILL not working even after all my attempts so I moved it back to root/zone_source/mapname.csv.

 
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