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Contact Support - Help Center Get help on the UGX Discord. Join it now!Converting 1 assets, reason: 'missing cache entry'
Converting 'steam_punk_idle' (xanim 2 of 1)...
Converting xanim 'C:\Program Files (x86)\Activision\Call of Duty - \xanim_export/steam_punk_idle.xanim_export'...
framerate: 30
Conversion done. Hit key to continue.
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
// Updated Menu File For Pause Screen
menufile,ui/objective_info.menu
stringtable,maps/mapsTable.csv
//viewhands
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
weapon,sp/steampunk
weapon,sp/zombie_colt
xmodel,Steam_PuNK_viewmodel
xanim,steam_punk_idle
What joints did you selected when exporting the xmodel and the xanim?
DefMesh:Defviewskeleton>>>>select set Members
also selected gun joints
actually I'm following tom tut
http://www.youtube.com/watch?v=aqsCgbyLb04&list=PLh270sK4UmLKWCGXJNrR1N9odbhQAlbpF&index=3
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
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