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Viewhands Adding Attachements To Guns?

HOT
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Created 9 years ago
by oshawat750
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Show your code for settingvthe view hands

Looks like your not setting the interactive hands
Last Edit: July 13, 2016, 04:32:57 pm by oshawat750
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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now show the ones set in the weapon file
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now show the ones set in the weapon file

I changed the viewhand model from farmgirl to oldman on both.
Last Edit: July 14, 2016, 08:31:37 pm by oshawat750
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I changed the viewhand model from farmgirl to oldman on both.
change either to match the other

you got farm girl on one and old man on the other

other than that - i got nothing

also make sure your not hiding tags that dont exist
Last Edit: July 14, 2016, 08:59:00 pm by Harry Bo21
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Tried setting interactive hands to:

Code Snippet
Plaintext
set_player_interactive_hands( "viewmodel_usa_marine_player");

I have had those since the beginning and only thing I needed to add was custom viewhands in weaponfile and on line before
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Tried setting interactive hands to:

Code Snippet
Plaintext
set_player_interactive_hands( "viewmodel_usa_marine_player");

I have had those since the beginning and only thing I needed to add was custom viewhands in weaponfile and on line before
wont work, i specifically had to change "away" from that originally
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I fixed this by changing handModel to my dempsey hands, which they have said already. IDK it should work, the handModel in the weapon file shouldn't matter because it gets overrided in script. And I can't really advise you on what to do to _loadout.gsc anymore because this is what I did to mine:
Code Snippet
Plaintext
init_loadout()
{
if( IsDefined( level.precachecustomcharacters ) )
{
[[ level.precachecustomcharacters ]]();
}
}

give_loadout()
{
if( IsDefined( level.givecustomloadout ) )
{
self [[ level.givecustomloadout ]]();
}
}

give_model()
{
if( IsDefined( level.givecustomcharacters ) )
{
self [[ level.givecustomcharacters ]]();
}
}
Are your different view hands ( misty/russman ) rigged differently? Did you change anything in the model? Because if they are different, that would make sense why it breaks that way. They should all be the same rig if you just port them and don't touch anything.
Last Edit: July 15, 2016, 12:16:32 am by alaurenc9

 
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