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change the model's type from animated to mp body or the other way around
as I said I already did that, it kinda fixed it but my gun was in the air and it was buggy, like when i was going some direction my body was the other
if you use the viewmodel for the world model, the weapon will float in air like it does in the video. you need to include the world model in your ff and change it on weapon file too.
that wont fix that issue tho. all i can say is to rebind it or make ur own bind for it

already fixed it

How'd you fix it? It'd be nice to know just in-case someone has the same problem they can look here.
exactly, its the worst when that happens and you cant find the fix


same thing happen to me but i used char_usa_pbycrew_fullbody, how do you change the model's type from animated to mp body or the other way around?

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Change that to mp body.