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[SOLVED] Guns don't have sounds! [GTTClan LifeWithNeils Map]

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Created 12 years ago
by GTTClan
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Hey guys! I need your help. I'm not able to fix the guns sounds!
First time porting in guns and they work perfectly. Except when there pack-a-punched...       ::


Heres a video of what I mean: http://www.youtube.com/watch?v=WcYd_6Ra-ac#ws

I need help ASAP! This map is being made for YouAlwaysWin. It's kinda embarrassing because  I released this map about 1 week ago or so and 2,000  viewed it AND it was BROKEN. Now I thought I fixed everything and this happens. Seriously?!? Nothing is in my luck right now... Annoyed...  :-\  >:(  :(
Last Edit: July 26, 2014, 04:26:56 pm by GTTClan
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Check your weapons sound alias, like fireSound\\ and fireSoundPlayer\\, see if those exist in your sound csv.
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Check your weapons sound alias, like fireSound\\ and fireSoundPlayer\\, see if those exist in your sound csv.

Yeah they do. Non of them are canceled out too. All codes match up. Still doesn't work.
I actually decided to remove all waw guns and replace them with BO guns. So that fixed my sound issue with non upgraded weapons BUT what about the upgraded ones? It doesn't seem to work. They are silent.
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Yeah they do. Non of them are canceled out too. All codes match up. Still doesn't work.
I actually decided to remove all waw guns and replace them with BO guns. So that fixed my sound issue with non upgraded weapons BUT what about the upgraded ones? It doesn't seem to work. They are silent.
Sounds like your not including the weapons.csv file in your mod for the world at war weapons sounds, which is where the upgraded sounds are located and would explain why they aren't playing. Remember to include a line such as:
Code Snippet
Plaintext
sound,weapon,,all_sp
Within your mod.csv (or any csv being loaded into your map. The other option would be to add the upgraded fire sound aliases to your sound alias for your ported weapons.
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Sounds like your not including the weapons.csv file in your mod for the world at war weapons sounds, which is where the upgraded sounds are located and would explain why they aren't playing. Remember to include a line such as:
Code Snippet
Plaintext
sound,weapon,,all_sp
Within your mod.csv (or any csv being loaded into your map. The other option would be to add the upgraded fire sound aliases to your sound alias for your ported weapons.

Thanks, My PAP gun has the sound but it's super low. I guess it's better then nothing.
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Dat feel when anims "fall from sky" ;)
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Thanks, My PAP gun has the sound but it's super low. I guess it's better then nothing.


Have you tried increasing the volume on it?
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Have you tried increasing the volume on it?

How do you do that for the guns?
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Dat feel when anims "fall from sky" ;)
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How do you do that for the guns?

Idk xD

But I think it's possible to do that, though
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In the sound alias, the first 2 numbers after the file directory are the minimum volume, and maximum volume
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In the sound alias, the first 2 numbers after the file directory are the minimum volume, and maximum volume

It didn't work. It's alright, this maps pretty much done unless YAW decides it needs work.
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It didn't work. It's alright, this maps pretty much done unless YAW decides it needs work.
Can you copy paste the header of the soundalias?

 
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