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See through scope

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Created 12 years ago
by SoulTaker
0 Members and 1 Guest are viewing this topic.
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This is the first time I ported a sniper rifle so bare with me the nooby question I may ask right now.
What did I did wrong here? Tried finding a tutorial or a person having the same problem but couldn't find anything or maybe I did and it skipped my eye? O_o

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  • n123q45
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whats wrong? thats ment to look like that. the scopes are shiny and then when u ads itll change into a image of a scope for snipers
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You can see right through the part that is circled...it doesn't look right.
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Are you sure you included all materials, images, xmodel that you only needed? But I think in this case it's a broken gun.

Edit: on a second thought was there a image/material that said scope_inside or something like that, if there was I think u forgot it
Last Edit: August 11, 2014, 02:55:06 am by FreeFall
Marked as best answer by SoulTaker 12 years ago
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You deleted the mesh for it in maya or whatever you used the importer never did it correctly.
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Are you sure you included all materials, images, xmodel that you only needed? But I think in this case it's a broken gun.

Edit: on a second thought was there a image/material that said scope_inside or something like that, if there was I think u forgot it
Let me see!
And at PWN maybe I did on accident I'm nooby sometimes ! >..<

Looking at it through asset manager basically tells me I probably deleted a mesh by accident. :l I should be able to solve the rest.
Last Edit: August 11, 2014, 03:53:40 am by ValenciaRicardo1
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i probably know what you did wrong you probably deleted the lenses in maya, i have done that before exact same thing happen to me, so re-port the xmodel in maya and don't delete the lenses that should work :D
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i probably know what you did wrong you probably deleted the lenses in maya, i have done that before exact same thing happen to me, so re-port the xmodel in maya and don't delete the lenses that should work :D
Nice job reviving solved topic.
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i probably know what you did wrong you probably deleted the lenses in maya, i have done that before exact same thing happen to me, so re-port the xmodel in maya and don't delete the lenses that should work :D

I honestly hate people who go around finding any post they can and posting on it even though its already solved or was from like 2011 -_-

 
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