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Problems with anims.... again

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Created 10 years ago
by Harry Bo21
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If you want scripts / features made for you, then contact me by PM or email / skype etc
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Okay so I expected to have issues when I ported the Ray gun mk II, but the Stg? I must be bad at this...

So im porting the Stg44 from Origins, should be easy. I had both elfen and rollons videos at hand

I opened the model in maya and added the clip, successfully added it to waw

I then added the same viewarms as provided in the video and joined the rig. Exported the animated model from there

I made the ads animated models

I added the anims one by one exporting tag torso and tag cambone (hierarchy)

yet i get the following





vastly different from what i have in Maya...



anyone feel like helping me out, im having tragedy after tragedy lately
Last Edit: October 02, 2014, 02:15:28 pm by Harry Bo21
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Check console for any missing 'xmodel' or missing 'xanim'
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Check console for any missing 'xmodel' or missing 'xanim'

Also, what settings have you used in AssMan to convert the animations?

Lukkie1998
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The first pic, I'm not too sure of, but I've heard that it is because of you haven't added the weapon model in the weaponfile correctly, don't quate me on that though.

The second pic is because of that you haven't added the xanims for the gun in your mod.csv
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First pic is because of missing ADS anims
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The second pic is because of that you haven't added the xanims for the gun in your mod.csv
You don't have to add the weaponanims separately to your mod.csv. As long as you include them in the weaponfile, and you include the weaponfile in your mod.csv, anims are loaded automatically and will work.

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Marked as best answer by Harry Bo21 10 years ago
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You don't have to add the weaponanims separately to your mod.csv. As long as you include them in the weaponfile, and you include the weaponfile in your mod.csv, anims are loaded automatically and will work.

Lukkie1998

Not always, about 2% of my guns I had to add the anims to my mod.csv, same thing for models occasionally. Launcher is just weird like that sometimes.
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Stevie was correct, there were 2 animins missing from my mod.csv. I added them and now everything works

However two of the animations were also ported incorrectly

 
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