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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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Didn't include images in IWD
its black because you didnt make the verts white in maya for the viewmodel.




![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I've seen people have this issues when they didn't put a hollowed out box around the map and give it a sky texture. Doesn't matter which sky texture, just give it a sky texture.
Also check your worldspawn settings.
I don't know why everybody immediately assumed it was a gun that you ported through maya lol
I've seen people have this issues when they didn't put a hollowed out box around the map and give it a sky texture. Doesn't matter which sky texture, just give it a sky texture.
Also check your worldspawn settings.
I don't know why everybody immediately assumed it was a gun that you ported through maya lol