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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Right now the best you can do is override the bowie assets (xanim, xmodel, sounds).
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well I'm planning on using the Sickle instead of a Bowie, so that works out nicely. So I can just rename the files to a bowie's filenames, and use them, or will I have to edit the weaponfile too?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Override the files they're manually changed by the game.
(As in when you set specialty_altmelee the game will use viewmodel_bowie_ assets for melee.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
can he not just edit the model and anims in the bowie weapon file in his mod?
I believe that would be all you need to do
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Dont think weaponfile has that stuff though, its only controlling first raise, from what I have seen
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
the other regular file controls the rest
There is no other file, bowie is done by engine I believe.

Wouldn't it be easier to make a brand new weaponfile for it? Or is this not doable with melee weapons?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
That would work if you wanted to do it another way, i.e. like the thunderfists in Leviathan, but they are often very unreliable and have weird bugs with them (like always doing the first raise for example), or if you wanted it as an actual weapon (so you have it instead of a gun).
That was prob just a mistake with "ammo"
you can forcefully skip first raise and use normal / empty raises by taking the ammo away for a second, i did this with the shield, and i think they used the same concept
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
That was prob just a mistake with "ammo"
you can forcefully skip first raise and use normal / empty raises by taking the ammo away for a second, i did this with the shield, and i think they used the same concept
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Yeh it's not just that bug (that was the main one I noticed on Leviathan) but on my old Galvaknuckles they had some other weird issues, and were very unreliable for clients.