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Contact Support - Help Center Get help on the UGX Discord. Join it now!// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("char_usa_marine_player_body1_1");
self.headModel = "char_usa_marine_head2_4";
self attach(self.headModel, "", true);
self.voice = "japanese";
}
precache()
{
precacheModel("char_usa_marine_player_body1_1");
precacheModel("char_usa_marine_head2_4");
}
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("mw2_body_us_army_assault_a");
self.headModel = "mw2_head_us_army_a";
self attach(self.headModel, "", true);
self.voice = "japanese";
}
precache()
{
precacheModel("mw2_body_us_army_assault_a");
precacheModel("mw2_head_us_army_a");
}![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Use Autodesk Maya 2012, 2013 and 2014 


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I think if you are just using Autodesk Maya 8.5, it will give you to many limit's of bones. If you are using Aidan's Plug-in, maybe that should be good. try it firstUse Autodesk Maya 2012, 2013 and 2014
Because I try it many time2x.
Bad English!! Sorry
Metroman260

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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
How does using a different version of maya prevent a bone limit?
