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Black ops 2 guns aren't in the correct position in game

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Created 9 years ago
by Matt9173852
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Hello, when I attempt to port a bun from black ops 2, the gun seems to be too far forward and slightly too high opposed to what it looks like in the camera in maya 2012.
I've been following elfenliedtopfan5's tutorial and I've done everything he has done step by step (apart from doing all the tamins, I only did the idle's ones to see if I was able to do it) Thanks for any help.

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is the view hands in the weapon file set to a black ops 2 set?

when following his porting video were you also using a black ops 2 set?
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Are you selecting the joints tag_torso and tag_cambone with edit select hierarchy?
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harry, well since I copied the colt weapon file it would be the same as that one, in assmanager at the xmodel part of the weapon file it says: default view hands = viewmodel_hands_no_model, im guessing i should change that the the xmodel of my viewhands and yes we are useing the exact same set.
yeah I did select tag_torso the shit-clicked to tag_cambone then selected hierarchy
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it doesnt have to be the one your currently using, it just has to be a black ops 2 one i think

I remember that fixing something
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well unfortunately it didn't help me here, made no difference  :derp:
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hello,

maybe the fov options:

open a weapon file and check for the:

Code Snippet
Plaintext
adsZoomFov


that is when you in ads for the screen :)


or the second point open your _zombiemode.gsc

and search around the line:  1000


when you see this change it to the default:   65


Code Snippet
Plaintext
		"cg_fov", "75",


maybe will that work ? :)


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gamer9294, thanks for the suggestions but the fov is all at the default 65 in the weapon files and _zombiemode.gsc too
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gamer9294, thanks for the suggestions but the fov is all at the default 65 in the weapon files and _zombiemode.gsc too


you welcome man :)


best regards,
Gamer9294
Marked as best answer by Matt9173852 9 years ago
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Maybe try porting the whole thing?
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yeah it turns out I have to do every anim thanks
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either something was up with your animated model or i guess you hit the wrong tags by mistake when porting the anims

Well done, glad its working :)

 
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