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Anyone Know A Good Tutorial On How To Port Zombie Models?

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Created 10 years ago
by oshawat750
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Create the folder in your waw root folder. Make a pc folder then inside it make a main then inside that make an xmodel folder. Put your xmodels there. You'll have to do something similar with the animtrees zombies use the file generic human it's in animtrees. I had to figure this all out on my own so I bet somebody else knows a more simple way but it worked for me
Okay, I did that, but now when I do the aitypes, and I go to character1, there is only char_viewmodel_usa_player in the list. How do I put my new one there?
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Okay, I did that, but now when I do the aitypes, and I go to character1, there is only char_viewmodel_usa_player in the list. How do I put my new one there?
Well what I did was just select that then I adored the script that it makes manually. If you message bwc he could probably tell you a better way to do cause like I said I did it by myself and that was just two days ago so I'm by no means an expert
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donate to purplemanwomen www.paypal.me/bwc66930
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I tried doing it, but when doing the character part, it asked for this: (Image removed from quote.)

Where is this located? I'm not sure where to put the xmodels.
i just copy and paste the model name in there, never needed to make that path

Okay, I did that, but now when I do the aitypes, and I go to character1, there is only char_viewmodel_usa_player in the list. How do I put my new one there?
if you converted the character right, youll need to close asset manager and reopen it for the character to show up in aitype
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i just copy and paste the model name in there, never needed to make that path
if you converted the character right, youll need to close asset manager and reopen it for the character to show up in aitype
Wow, your way is so easy. You should maybe specify those on your tutorial, like the path and that you have to restart assman.  Thanks to everyone who helped me with porting, converting, scripting, and adding it to my map. Thanks so much! Can't wait to release my first map!
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You should maybe specify those on your tutorial
more work  :fuuu:
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more work  :fuuu:
haha always trying to be lazy and helpful

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Wow, your way is so easy. You should maybe specify those on your tutorial, like the path and that you have to restart assman.  Thanks to everyone who helped me with porting, converting, scripting, and adding it to my map. Thanks so much! Can't wait to release my first map!
can't wait to see it man good luck!
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more work  :fuuu:
easier than answering many peoples' questions on different posts

Double Post Merge: June 02, 2016, 03:46:36 am
more work  :fuuu:
Oh, and the zombie models are sometimes like pitch black. Do you know how to fix that? Here's a pic:
Last Edit: June 02, 2016, 04:01:46 am by oshawat750
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If they look fine in Asset Viewer you didn't include images.
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easier than answering many peoples' questions on different posts

Double Post Merge: June 02, 2016, 03:46:36 am
Oh, and the zombie models are sometimes like pitch black. Do you know how to fix that? Here's a pic: (Image removed from quote.)

Add the images to your mod. If that doesn't work then in mod.csv add material,whstereo you named the material in ass man.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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You should not need to add model materials to mod.csv
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Add the images to your mod. If that doesn't work then in mod.csv add material,whstereo you named the material in ass man.
I did that on my main map and on my testing map, but on my main map, they are super dark, but on my test map, they spawn 100% fine. I would think because they are risers, but some of the zombies that came through the window were also super dark.
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Either lighting - or you've included the images in the other but not in this one
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Either lighting - or you've included the images in the other but not in this one
It shouldn't be the images, as very few of the zombies are normal within the round. I have a skybox, reflection probe, lights, and light grid. I'm not sure what's happening.
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Could still be missing images if there's more than one "type" of zombie

Maybe you've included the body image for one but not one of the others he could spawn as
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Could still be missing images if there's more than one "type" of zombie

Maybe you've included the body image for one but not one of the others he could spawn as
Nope, I have 3 different types of zombies and I added all 3 inside of my mod.csv and I added them to my images folder. I even added the xmodels to my zone_source, even if it wasn't needed.

Double Post Merge: June 02, 2016, 03:39:14 pm
Nope, I have 3 different types of zombies and I added all 3 inside of my mod.csv and I added them to my images folder. I even added the xmodels to my zone_source, even if it wasn't needed.
Sorry I am so retarded, I copied the images from my test map to my new one, and I forgot to add the images, even tho I thought I did.  :derp: :derp: :derp:
Last Edit: June 02, 2016, 03:39:14 pm by oshawat750

 
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