Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
did you create a function in the boss zombie script with this in it?
Code Snippet
Plaintext
org = spawn("script_origin", your coordinate); org.targetname = "zomeng_spawn";
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Yeah, I was able to figure out what I was doing wrong. I was following rollon's tutorial on modding Black Ops, and it sounded like he said to not include any gsc files in the iwd checklist. So I decided to instead go against his word and included the edited script in the iwd, and that ended up fixing my problem Thanks for the help though!
REMOVE THIS----> maps\zombie_coast_ai_director::init(); maps\zombie_coast_lighthouse::init(); // WW (02-02-11): Moving the light house scripts in to their own file maps\zombie_coast_water::init(); maps\zombie_coast_eggs::init();
Keep in mind for future reference that you can use the Image tags, which will need Direct Image Links, to better incorporate images to your post. You can find mentioned option amid the Post Formatting options.
is there a way we can look at the names for the other weapons in multiplayer? Or do we have to port guns
so far i don't know any ways to get the names for other weapons. maybe by using the console command? But mostly i just port the weapons. I haven't add any multiplayer weapons to the box.
is this for multiplayer weapons? Or custom made ones?
It should work for any weapon you try to add. Its similar how you would add weapons to the mystery box for codwaw except its only relying on zm_levelcommon_weapons.csv. Double Post Merge: October 09, 2016, 07:49:36 pm
also tried replacing the viewmodel_hands_no_model with the richtofen one. same result . Edit : and also replaced them with the ones i riged them with. also same result.
welp i ran out of ideas, maybe just try to port all of you mr-28 anims again.