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Contact Support - Help Center Get help on the UGX Discord. Join it now!Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
Bumping again.
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Would I do something similar to that to set a spawn point for the boss? Like, say something such as:
Yeah, I was able to figure out what I was doing wrong. I was following rollon's tutorial on modding Black Ops, and it sounded like he said to not include any gsc files in the iwd checklist. So I decided to instead go against his word and included the edited script in the iwd, and that ended up fixing my problem Thanks for the help though!
Bumping this again. I'd really like to know how to do this, because Black Ops is being a pain in my ass when it comes to modding!
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is the script supposed to say "stringtable" or "stringable"??
is there a way we can look at the names for the other weapons in multiplayer? Or do we have to port guns
is this for multiplayer weapons? Or custom made ones?
Nice tutorial ! Can you put link too Download the file ? Beacause my file is corrupted by NotePad++ !
can i put weapons that are exclusive from shadows and the other maps into this code for it to be able to be in my map or no?
thanks ill try it now
Double Post Merge: September 01, 2016, 08:20:48 pm
still doesnt work, it keeps saying that it is not defined, how do i do that?
also tried replacing the viewmodel_hands_no_model with the richtofen one. same result .
Edit : and also replaced them with the ones i riged them with. also same result.