guys, sorry to say but the only reason i never fixed the map is because i lost all my files due to a HDD failure on my old PC. There's nothing i can do to fix that bug, unless it's fixable just through gsc which i don't think it is. sorry
This is what i got so far, been working for a week roughly learning the new tools and getting things down. The map will have 4 main sections, one of which the area that i have mapped already. It'll have a "sewer system" transportation because each area is going to be very far off from one another.
Planned features include:
Transportation system Shootable easter eggs Personal references (Ill explain them through easter eggs maybe on papers or something scattered around) **Possible weather changes or time of day cycles, i saw something in radiant to do this but need to attempt to implement first**
Ill add more here as time goes on, just figured id make a WIP
The map will be ridiculously large in scale, but playable areas will be tightened up once i get things built. Also a very large portion will only be for detail *such as parking lot* but i still want to make it for personal motives. Anyway, any suggestions let me know
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Does anyone know how treyarch did this? I need something similar to the player follows a path at a high speed they cant control and end up at another location. Thus allowing me to section my map into different sections far away...
let's just hope the upload limit is not too low... not sure how big these bo3 maps can get but I imagine the raised limits will allow much more space to be used. Shit, tons of WaW maps can go well over half a gig...
Or to put it simply, make those brush models non colliding... Right click in 3D view and click non colliding EDIT: If collision is a problem before breaking, make a clip and delete it or move it when you break the glass
their set up as dome skybox textures, as in their pictures when rolled out onto a half sphere look like a dome. I havent personally been able to make one myself but i know there are plugins and such you can use, it takes time to do it properly and fit the cod format. Just google dome skybox, i know there is a program called TerraGen which can do this type of stuff
The sub layers can be seen through WaW skyboxes exported using toms xmodelutils, simply placing the stock one in the map and replacing textures in your images folder with identical names will work for you if you want one with sublayers. Know this from trying to get good looking custom skyboxes but forgot to do it before releasing map