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Messages - MZslayer11

....ew

I meant that i could add my own sounds and replace the missing images. Sort of what i had to do with the black ops guns and they turned out great :)
10 years ago
None of drop-n-drag weapons that i've seen are complete. Many are missing sound, images, weaponfiles, etc. The only place where your going to get COMPLETELY converted weapons is from CoD4.

I could make do with missing sounds and images as long as the still function properly.
10 years ago
*slaps*

If he wants CoD4 guns he should just buy the game + mod tools. You don't need maya or any of Tom's crappy apps to port them so its not hard.

I wasn't necessarily looking for cod4 weapons. I was looking for pre made weapons that were already set up for use in waw without porting.
10 years ago
I was hoping to add some weapons to map other than the bo weapons that i already have. Does anybody know of any that I could easily find and download?
10 years ago
The easiest way to learn how to use a sound alias would be to look at treyarchs.
Opening it in excel will line up all the columns so you can see what values mean what.

But you can easily just copy a normal fire sound out of treyarch's weapons.csv and change the alias name to whatever you want along with the directory to your sound file. Then just put that name of that alias into your weapons fire sound spot.
   

Do i have to put anything in the mod builder (in launcher)?
10 years ago
I'm trying to add the correct black ops fire sounds to the black ops weapons however I don't know how to correctly set up the sound aliases. I already have the sounds I just need help setting them up.
10 years ago
Would you mind posting the part of the code that does the buying of the perk. Also are you calling the perk to turn on and stuff?

Here  I pasted all the stuff that i added for my perk in _zombiemode_perks_black_ops.
The perk im adding is "Double Dew" (ddew) (i Know its ZKs perk but I wanted to add a perk that i thought would be easy to script, just as a test)

Code Snippet
Plaintext
---------------------------------------------------------------------------------------------------------------------------------------------------
level thread turn_ddew_on();
---------------------------------------------------------------------------------------------------------------------------------------------------
turn_ddew_on()
{
machine = getentarray("ddew_machine", "targetname");

flag_wait("electricity_on");

for( i = 0; i < machine.size; i++ )
{
machine[i] vibrate((0,-100,0), 0.3, 0.4, 3);
machine[i] playsound("perks_power_on");
machine[i] thread perk_fx("jugger_light");
}
level notify( "specialty_leadfoot_on" );
}
---------------------------------------------------------------------------------------------------------------------------------------------------
case "specialty_leadfoot": //ddew
cost = 5000;
break;
}
---------------------------------------------------------------------------------------------------------------------------------------------------
case "specialty_leadfoot":
self SetHintString( "Press & hold &&1 to buy Doubble Dew [Cost: 5000]" );
break;
---------------------------------------------------------------------------------------------------------------------------------------------------
case "specialty_leadfoot":
shader = "vending_ddew_shader";
break;
---------------------------------------------------------------------------------------------------------------------------------------------------
case "specialty_leadfoot":
weapon = "zombie_perk_bottle_sleight";
break;
}
---------------------------------------------------------------------------------------------------------------------------------------------------
case "specialty_leadfoot":
weapon = "zombie_perk_bottle_sleight";
break;
}
---------------------------------------------------------------------------------------------------------------------------------------------------
10 years ago
What is the perk as in specialty_WHATEVER? One thing I could think of is it is not a default WaW specialty and the hintstring to change isn't being updated or the power is not being notified it is on.

I used specialty_leadfoot
10 years ago
Can you actually buy the perk or no?

nope
10 years ago
Im trying to add a custom perk to my map but im running into some problems. After i turn the power on, it doesn't let me buy it. It tells me to activate the power even though i just did. All the other perks work after i turn the power on. I even removed the power switch and it still doesn't work. >:(
10 years ago
+1

Dude, very good job! Why not combine it with ugx mod (ugx mod 1.1 when it's out)?

I think it would be great if someone would make the whole tranzit map but without the fog areas and no bus, just put all the major locations (bus station, tunnel, dinners, farm, power station and town) together combined with ugx mod. It would be a hard challenge to make it, I think, but very good one as you would need to think how to put them together that would look good. That way Tranzit is made, it's to big and takes a while to set up and there is a risk of steam crashing.

I might consider a UGX version as well but the regular version will come first.

I love your idea for a tranzit map but im not the guy for the job. First of all i never got into tranzit that much. Mostly just survival maps. So im not familiar with the layout. I would defiantly play it if you got someone to do it right :)
10 years ago
Id highly recommend adding features that weren't in the original Town. How about opening up the bank vault and putting a perk down there?

You read my mind! Im thinking Ph. Flopper in the vault and maby a buyable ending in there too!

Post Merge: May 01, 2014, 12:50:02 am
Not sure if i can class this as "everyones favorite black ops 2 map" it is the best survival map but compared to maps like die rise, mob of the dead, buried, and origins, it doesnt even come close

Yeah your probably right... Needed something for a good topic sentence though LOL!
10 years ago
Note: This project has been canceled.


Everyone's favorite Black Ops 2 SURVIVAL Map Will Soon be coming to  World at War Custom Zombies! Here is a look at things to come!

Planned Features:

Weapons:
+ Triple Pack-A-Punch Weapons!
+ Black Ops and Black Ops 2 Weapons
+ One Wonder weapon
+ Elemental PaP weapons
+ Hell's Retriever/Redeemer

Powerups: (Some may be added/removed til' release)
+ Default Powerups
+ Zombie Blood
+ Blood Money
+ Death Machine
+ Perks slot increase

Perks: (Harry Bo21's perks):
+ 4 Original Perks
+ 4 BO perks
+ Some BOII Perks (depending on memory limit)
+ Wonderfizz


BO/BO2/AW Style features:
+ Fixed "Magnetic zombies"
+ BO1 Style knifing
+ Solo Scoreboard
+ TranZit Style HUD
+ BO1 Pause menu
+ Custom Menu
+ AW HUD Blood Splatter
+ TranZit Zombies
+ Double Points Nuke/Carpenter
+ Richtofen: Demonic Announcer

Mapping:
+ Added playable areas!
+ Lava (will damage player) and add the fire effect to the HUD
+ TranZit Style Atmosphere


Sctipts:
+ Hitmarkers w/ headshot sounds
+ Teleporter
+ Soul Chests w/ Different Reward (Not Rayguns)

*Special thanks to Harry bo21 for the perks, Hells Retreiver, Powerups, and so much more!*


Progress:
Mapping
91%

Scripting
75%

Weapons
62%

New Screenshots!: (12/24/15)







Screenshots: (11/10/15)









(Ignore terrain glitch)


Early development:





Screenshots: (10/19/15)





Added areas: (more to come)










Screenshots: (7/18/15)
Spoiler: click to open...
Finally got some in-game pics. I know they are really dark. If anyone has some tips on lighting I could use a little help.
HUD will probably change as well.























Screenshots: (7/15/15)
Spoiler: click to open...



















Screenshots: (6/22/15)
Spoiler: click to open...
(Radiant screenshots. Some textures in the vault may be changed. The Lab area is in very early development. These are not the final product.)
















Older Screen Shots:
Spoiler: click to open...
New Screenshots!: (5/29/15)






















Custom Teleporter made by me:






Custom HUD. Degsined by me, Based off JR-Imagines:


First Original ScreenShot:


ScreenShots (7/11) All images are not final more detail will be added and the lava texture will be fixed (Remove White Lines)





Church Prefab Courtesy of FreeCodCinimatics on http://ugx-mods.com/forum/index.php?topic=1072.0 I modified it a bit  ;)





Playable Laundromat!





Video (9/10/14)
https://www.youtube.com/watch?v=hBfXYFoDCVI
10 years ago
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