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Messages - MZslayer11

New shots look very impressive man. You have done some job with it and the detailing looks really good. As much I am not so much of a fan of the BO2 map, I am actually really looking forward to trying this one out.

Well done!

Thanks man! I'm glad your excited. :) Hope i can live up to your expectations.
10 years ago
Check out the new Pics  ;D
10 years ago
My personal favorite in no particular order:

1. ZK
2. Cromastone10
3. AwesomePieMan
4. Bamskater33
5. Hex Zombies
6. xjimmy33
7. MAKECENTS
8. A-Grand
9. Treminaor
10. Nukem
10 years ago
Probably not your answer, but just in case, did you verify when you compiled that the correct mod was selected? Sometimes I take that for granted cause I never change it, but it changes on its own. I only say this because it says it can't find things, and that would be true if they are not in the mod that was selected when it was compiled...

Thanks or the suggestion but i compiled the map and patch again making sure that i had the correct mod selected but i still crashes after i try to play it.
10 years ago
After compiling my map, patch, and mod successfully, i opened up waw to test my map like usual. However, this time, my game crashes and brings me to the waw console and gives me the error "Unhandled exception caught". Now this scares me because i have never seen this error before and i am afraid that it will ruin my map that i have worked so hard on. I got this error after creating several xmodels for doubble paped weapons however i have done this before and not gotten this error. Any help would be GREATLY appreciated! Here is the console:

Code Snippet
Plaintext
wmodel_zombie_colt45_pistol_up_up".
Error: Could not load xmodel "viewmodel_mp_g43_ug_ug".
Error: Could not load xmodel "viewmodel_mp_svt40_upgraded".
Error: Could not load xmodel "viewmodel_mp_svt40_upgraded_upgraded".
Error: Could not load xmodel "t5_weapon_ak74u_viewmodel_invisible".
Error: Could not load xmodel "t5_weapon_ak74u_world_invisible".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun_up_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up_up".
Error: Could not load xmodel "viewmodel_zombie_bar_lmg_up_up".
Error: Could not load xmodel "viewmodel_mp_fg42_ug_ug".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up_up".
Error: Could not load xmodel "bo1_zombie_perk_bottle_ads".
Error: Could not load xmodel "bo1_zombie_perk_bottle_three_gun".
Error: Could not load xmodel "bo1_zombie_perk_bottle_nuke".
Error: Could not load xmodel "bo1_zombie_perk_bottle_marathon".
-----------------------------------




Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
Cmd_AddCommand: cg_photoufo already defined
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_townbo2.d3dbsp




Foliage: --------------------------
Foliage: smodelCount = 779
Foliage: foliage model count = 779 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------




vertex stream 2: --------------------------
vertex stream 2: needs 113092 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
Error: CG_RegisterWeapon: No such bone tag (tag_ext_clip) for weapon (makarov_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_flash) for weapon (makarov_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_upgraded_sights) for weapon (makarov_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_ext_clip) for weapon (makarov_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_flash) for weapon (makarov_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_upgraded_sights) for weapon (makarov_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_ext_clip) for weapon (makarov_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_flash) for weapon (makarov_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_upgraded_sights) for weapon (makarov_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_telescopic) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_bayonet) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_silencer) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_grenade) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_grenade_mount) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sights) for weapon (zombie_gewehr43_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_telescopic) for weapon (svt40_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_suppressor) for weapon (svt40_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_grenade) for weapon (svt40_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_bayonet) for weapon (svt40_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_aperture) for weapon (svt40_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_telescopic) for weapon (svt40_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_suppressor) for weapon (svt40_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sights) for weapon (svt40_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_grenade) for weapon (svt40_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_bayonet) for weapon (svt40_mp_upgraded_upgraded)
Error: Could not load xanim "viewmodel_ak74u_dualclip_grip_reload_quick".
Error: Could not load xanim "viewmodel_ak74u_dualclip_grip_reload_empty_quick".
Error: CG_RegisterWeapon: No such bone tag (tag_scope_rail) for weapon (stg44_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_suppressor) for weapon (stg44_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_pka) for weapon (stg44_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_cobra_mounted) for weapon (stg44_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_short_sight) for weapon (stg44_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_rail) for weapon (stg44_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_suppressor) for weapon (stg44_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_pka) for weapon (stg44_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_cobra_mounted) for weapon (stg44_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_short_sight) for weapon (stg44_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_rail) for weapon (stg44_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_suppressor) for weapon (stg44_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_scope_pka) for weapon (stg44_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_cobra_mounted) for weapon (stg44_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_short_sight) for weapon (stg44_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (j_foregrip_world) for weapon (aug_mp)
Error: CG_RegisterWeapon: No such bone tag (j_foregrip_world) for weapon (aug_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (j_foregrip_world) for weapon (aug_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (bospas_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (bospas_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_foregrip) for weapon (bospas_mp_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sights) for weapon (zombie_fg42_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_aperture) for weapon (zombie_fg42_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_bipod_right) for weapon (zombie_fg42_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_bipod_left) for weapon (zombie_fg42_upgraded_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sight_short) for weapon (hk21_mp)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sight_short) for weapon (hk21_mp_upgraded)
Error: CG_RegisterWeapon: No such bone tag (tag_iron_sight_short) for weapon (hk21_mp_upgraded_upgraded)
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "env/smoke/fx_smoke_hallway_thick_dark".
Error: Could not load fx "env/electrical/fx_elec_wire_spark_burst".
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "maps/mp_maps/fx_mp_zombie_hand_dirt_burst".
Error: Could not load fx "maps/mp_maps/fx_mp_zombie_body_dirt_billowing".
Error: Could not load fx "maps/mp_maps/fx_mp_zombie_body_dust_falling".
Error: Could not load fx "maps/zombie/fx_zombie_dog_eyes".
Error: Could not load fx "maps/zombie/fx_zombie_dog_explosion".
Error: Could not load fx "maps/zombie/fx_zombie_dog_fire_trail".
Error: Could not load fx "maps/zombie/fx_zombie_dog_ash_trail".
Error: Could not load fx "maps/zombie/fx_zombie_dog_breath".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "maps/zombie/fx_zombie_light_glow_green".
Error: Could not load fx "maps/zombie/fx_zombie_light_glow_red".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_wire_spark".
Error: Could not load fx "maps/zombie/fx_transporter_beam".
Error: Could not load fx "maps/zombie/fx_transporter_pad_start".
Error: Could not load fx "maps/zombie/fx_transporter_start".
Error: Could not load fx "maps/zombie/fx_transporter_ambient".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_all".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_single".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_linked".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat_start".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam_start".
Error: Could not load fx "maps/zombie/fx_zombie_flashback_american".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp".
Error: Could not load fx "maps/zombie/fx_zombie_difference".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_steam".
Error: Could not load fx "maps/zombie/fx_zombie_heat_sink".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_moon_eclipse".
Error: Could not load fx "maps/zombie/fx_zombie_clock_hand".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_broken_light_1shot".
Error: Could not load fx "maps/mp_maps/fx_mp_light_lamp_no_eo".
Error: Could not load fx "bio/player/fx_footstep_dust".
Error: Could not load fx "bio/player/fx_footstep_sand".
Error: Could not load fx "maps/zombie/fx_zombie_body_wtr_burst".
Error: Could not load fx "maps/zombie/fx_zombie_body_wtr_billowing".
Error: Could not load fx "maps/zombie/fx_zombie_body_wtr_falling".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
Error: Could not load material "zombie_stopwatchneedle".
Error: Could not load material "zombie_stopwatch".
Error: Could not load material "zombie_stopwatch_glass".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.49 seconds
Com_TouchMemory: 1 msec. Using sum: -791177369
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 98352 1250
Model 'cg_drawPerformanceWarnings':
Database: Assets Sync Started
Database: Assets Sync Finished








Unhandled exception caught
10 years ago
Copy _zombiemode_blockers_new.gsc from raw/maps to your mod's maps folder, then replace the debris_init() function in that _zombiemode_blockers_new.gsc with this:
Code Snippet
Plaintext
debris_init()
{
cost = 1000;
if( IsDefined( self.zombie_cost ) )
{
cost = self.zombie_cost;
}

self setHintString( "Press &&1 to Clear Debris [Cost: " + cost + "]" );
self SetCursorHint( "HINT_NOICON" );

if( isdefined (self.script_flag)  && !IsDefined( level.flag[self.script_flag] ) )
{
flag_init( self.script_flag );
}

self UseTriggerRequireLookAt();
self thread debris_think();
}

Im very confused. Like i said in my original post, i want to make many Hintstrings for different doors while still keeping the default hintstring for some doors. Would that be possible with the code you posted? What special kvps would i need to enter for this to work? As you can clearly see, i dont know anything about scripting so i dont know if im even making sense now! :P
10 years ago
totally agree would love to see the entire map opened up + it would be cool to see that fall shelter come in handy - maybe open it up and actually have the players go down there.
I  agree. You could make it lead to a whole new underground part of the map.
10 years ago
Instead of this ^ , I suggest not using the STR files at all. Just edit _zombiemode_blockers_new.gsc to use whatever the door has set for script_noteworthy as the hint and zombie_cost as the cost. If you need a code example I can post one.

Yes a code example would help a lot.
10 years ago
How can I remove the loud BEEEEEEEERP noise the doors make when they open. It sounds like a prison cell has been opened and i don't really want that in my map.
10 years ago
Is it possible to edit hint strings for open-able doors. What i basically want to do is change the standard
Code Snippet
Plaintext
Press and Hold F to open door [Cost:1000] 

to something like this
Code Snippet
Plaintext
Press and Hold F to unlock the roof [Cost:1000] 
or
Code Snippet
Plaintext
Press and hold F to open the Bar [Cost:1000] 
I dont want this to be applied to all doors, just one. I want to make many different strings for different doors. Im not sure if this is possible but if it is could somebody please tell me how? Thanks in advance!
10 years ago
I'm not really sure if you should add in the 3 melee weapons that Tom-BMX made...

Aren't they all the same?

I have modified the damage and price of the 3 melee weapons on the wall so you cant use the same one for the whole game and there is actually a purpose to buy them all. The shovel will be the weakest and cost the least, The ax will be next, and Katana will cost the most and do the most damage.
10 years ago
Can't wait. I used to play Town 24/7, so I'm sure I'll be playing this.
Tombstone is a must. Also if you want to add any extra perks suggested area is downstairs of the bar. (only place I can think of.)

Thanks dude! However you might not want to get your hopes up on Tombstone because im afraid its a little out of my scripting capability :P However, i did recently add a buildable power switch, moon style teleporter, and the vault accessible by grenade. I also added some more playable area which you can explore for yourself ;)
10 years ago
I got  the error ''MAX_MAP_NODES'' while compiling my map. I was compiling after adding a small area to my map. I have no clue what this means or how to fix it.

Post Merge: June 12, 2014, 03:29:18 am
Nevermind, i solved it. Aparently i had too many ''structural brushes'' in my map. To fox this, press ''i'' and right click in the 2d view. Click on ''Make Detail'' and your done!
10 years ago
I would love to see some more custom guns :D If you make them, i will put them in my maps and give you credit.
10 years ago
We have two very different definitions of what "functions properly" then.

As long as the animations are correct and it shoots bullets i could make do.
10 years ago
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