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Contact Support - Help Center Get help on the UGX Discord. Join it now!I don't think there is a limit. As you know, zoning goes:
trigger (script)>zone>spawner
The trigger sets the flag
The zone makes its spawners available for spawning and checks when a player is in it.
The spawner either spawns or has a riser struct(s) to spawn from when player is within 3 active zones and it is selected for spawning
So it really is as simple as that. deadra's third comment should have fixed your issue. Did you change the trigger script_flag, and the add adjacent flag when you did it? You can make that anything you want, as you may have noticed if you read those links I sent you. The script just waits to see that flag set, which happens when you activate the triggers to open the door. It then makes those zones available for spawning and adjacent to each other. Once you have those correct, if something spawns in an un-opened area, your kvps are messed up. 100 percent of the time. I don't mind looking at your radiant files, but I will not be able to until later tonight, about 11 hours from now.
Well that can be frustrating. I think this is more of a communication issue. The answers are here for your questions, we are just not communicating well. Perhaps some other methods would help. Here are two links of two other ways I tried to help others with zones. Not that you don't know zones, just that this may turn a light bulb on for you?
http://www.zombiemodding.com/index.php?topic=18347.msg163192#msg163192
http://ugx-mods.com/forum/index.php/topic,6590.msg71944.html#msg71944
No, thats the notify string which can be practically anything as long as a trigger has the same script_flag.
Did i say script_string before? i meant script_flag i think. Its been a while since i actually did a zombie map lol.
No, thats the notify string which can be practically anything as long as a trigger has the same script_flag.
Did i say script_string before? i meant script_flag i think. Its been a while since i actually did a zombie map lol.
Just do:
and on the trigger in zone 15 going into zone 16:
This will stop both zones being activated since they both have different notify strings, zone11 to zone16 = enter_zone16 and zone15 to zone16 = enter_zone16B.
For zones its the third argument in the add_adjacent_zone() function:
When you buy a blocker with a script_flag, a message gets sent out to the script notifying it to unlock the zones.
So, when you have two zones using enter_zone16, both zones 11 and 15 are activated because they share the same notify string and therefor are being activated when you buy a blocker with that script_flag.
That sounds like, if you generally didn't change anything, it was a memory issue where the linker_pc.exe didn't have enough memory to run, but usually there is a specific error for that. Oh well. xD
sure, i can give it a go. PM me.
Edit: or add me on skype. "live:progamerzftw"